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When games that are live service, or rely heavily on servers get cut off, they should at the very least release the server code so others can continue hosting it.

Stop being afraid of open source and embrace it. Too many games will be lost to greed.

Duelyst is a wonderful recent example of how to do it right.

gamingonlinux.com/2023/01/counโ€ฆ

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Imagine instead of the complete brutal removal from stores and shutdown that Epic Games are doing with Unreal Tournament, if Tim Sweeney fully open sourced the original. Imagine the fun people could have with such gaming history.

gamingonlinux.com/2022/12/epicโ€ฆ

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

They could even just drop the code as is, without any support or cleanup, and people wouldnโ€™t care, and still use it. It would cost them 0 and would gain them tons of good will. Itโ€™s insane how formatted these people must be to not even see that solutionโ€ฆ
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

I'd say it would be basically useless without the trademark. If open source gaming has one thing, it's damn high quality UT alternatives.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

"Tim Sweeny" is synonymous with anti-consumer, anti-gamer, cheapskate, ignoramus and out-of-touch.

I never think of the word "fun"

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Tbh it was one part of the "old" idSoft I actually liked, when they used to do it Quake... It kept the engine alive and allowed people to play around with it for new "mods/games". To have that with the original UT engine would be great, but I can't see them doing it because of Unreal engine... Not very good for customers though (I own a few of the games/DLC they are removing ๐Ÿ˜ญ ).
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

It's one of the many reasons I will refuse to use their service. Unreal Tournament 4 was (albeit slowly) starting to look good and they completely scrapped it because some bored devs turned Fortnite into a battle royale.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

My all time favourite game S4 League (released in 2007) had its last official server shut down in 2021.

In my case, I got lucky. There's an (incomplete, but with most popular game modes working) publicly available reverse-engineered server and a small handful of private servers. I can still play my favourite game to this day.

But the sad reality is that many games don't end up attracting the type of people who can reverse engineer this. And they're lost forever. I weep for them.

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

games arenโ€™t solely a business, games are works of art but sadly publishers and devs are run by legal and financial people who refuse to see this. Much like the history of cinema is preserved in film archives the history of games deserves to be preserved in similar archives. And there needs to be regulation regarding the open sourcing of games that are no longer sold simply for preservation purposes.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

damn right, if your company deems it no longer wants to patch/support, hand it over, don't burn it to the ground !
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

just take all the source ports of DooM, Quake 1, 2 and 3 and rebase them on the Unreal engine 1.

Jokes aside we owe a lot to John Carmack.

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

An obligation to disclose APIs (and source code after service-shutdown) would also make sense for other applications than games.
I would even go so far as to say that APIs to end users must always be disclosed. Control can still take place via access rights.
Imagine if appliance power plugs depended on the power provider: Coffee machines would come in 'umpteen different plugs, depending on the electricity provider. Crazy! But normal for IT...
#StrangeNewWorld

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