GOG formally announce their GOG Patrons subscription donation system gamingonlinux.com/2025/12/gog-โฆ
GOG formally announce their GOG Patrons subscription donation system
As covered by GamingOnLinux back in October, GOG have now actually properly announced the GOG Patrons subscription donation system.Liam Dawe (GamingOnLinux)
Bloodaxe
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •I am afraid that I must agree, it is not a very good sign that they need to do this.
But then again, all the money seems to go directly to the preservation-efforts, right? And not the store itself?
The 3rd goal says "Build the ultimate classics platform", and I guess that could mean the store itself ๐ค
Chaos Agent Spectre
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •I hope GoG ends up doing ok in the end. They are a great platform and are doing important work, they just don't have the kind of presence on a gaming PC that Steam does.
I really wish GoG spent more time on their launcher. Half the reason I forget about GoG is because their storefront is mostly on the website, with the other half being that their launcher lacks in features that steam has. Its great that you can integrate other libraries into GoG, but it has no controller based UI option, no controller remapping tool, and doesn't tend to get consistent updates.
Realistically, Steam's dominance is mostly because of UX. I supported Epic when they rallied against the cut that Valve takes of each sale, but the Epic launcher lacked a huge amount of features and took literal years to integrate them. It took over a year to get a shopping cart, and we only got gifting this year. Their overlay sucks, their store is slow and clunky, and I utterly despise their achievement sound effects so much that I tend to avoid games on Epic as they seem to keep turning that stupid sound back
... show moreI hope GoG ends up doing ok in the end. They are a great platform and are doing important work, they just don't have the kind of presence on a gaming PC that Steam does.
I really wish GoG spent more time on their launcher. Half the reason I forget about GoG is because their storefront is mostly on the website, with the other half being that their launcher lacks in features that steam has. Its great that you can integrate other libraries into GoG, but it has no controller based UI option, no controller remapping tool, and doesn't tend to get consistent updates.
Realistically, Steam's dominance is mostly because of UX. I supported Epic when they rallied against the cut that Valve takes of each sale, but the Epic launcher lacked a huge amount of features and took literal years to integrate them. It took over a year to get a shopping cart, and we only got gifting this year. Their overlay sucks, their store is slow and clunky, and I utterly despise their achievement sound effects so much that I tend to avoid games on Epic as they seem to keep turning that stupid sound back on.
Battle.net was not designed to have more than like 7 games on it, Ubisoft, EA, and Xbox are just poor performing and often feel tacked on by force.
Your best options that aren't steam are not even game stores. Launchbox is great and constantly gets new updates and features, and Playnite is probably the most customizable of all of them, and its open source.
The fact these multi-million dollar corpos can't compete on UX in PC gaming honestly says a lot about the state of the industry. I hope GoG survives, but realistically they do need to do something to become more common on someones gaming PC than just a website in a browser.