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in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Is there a serious use case for client-side anti-cheat in fighting games in particular? If one player cheats, the outcome on their side won't align with the outcome on the opponent's side. If a player keeps having games disconnect because of this, they're probably a cheater. Replays can be automatically sent to the server and run back to test ambiguous cases

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