Half-Life remake Black Mesa has a big upgrade with DXVK 2.3.1, optimizations and bug fixes https://www.gamingonlinux.com/2024/04/half-life-remake-black-mesa-has-a-big-upgrade-with-dxvk-231-optimizations-and-bug-fixes/
#BlackMesa #HalfLife #Linux #SteamDeck
Half-Life remake Black Mesa has a big upgrade with DXVK 2.3.1, optimizations and bug fixes
Crowbar Collective have released the Necro Patch for the Half-Life remake Black Mesa, which brings with it some essential bug fixes and some nice optimizations.Liam Dawe (GamingOnLinux)
Andreas M. Heitmann :batman:
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •pieceofthepie :coffefied:
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •"switching over Linux support to Proton"
Yeah... Not so much a fan of this. It might be easier but it's not the intended route.
Liam @ GamingOnLinux ๐ง๐ฎ
in reply to pieceofthepie :coffefied: • • •Garrett LeSage
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •@pieceofthepie Agreed.
I definitely want something that is supported well and targets the latest native libraries (even via API translations) instead of a not-well-supported build that statically links old libraries (and even older graphics libraries, like SDL1.x instead of SDL2.x, OpenGL instead of Vulkan), has input issues (lack of gamepad, odd mouse support), and doesn't necessarily work across different distributions.
(Former is Proton; latter is a typical "native port".)
Neal Gompa (ใใผใซใปใดใณใ) :fedora:
in reply to Garrett LeSage • • •@garrett @pieceofthepie "Only zealots demand native" is such a bad take.
There are several problems with Linux depending on Windows for the long-term health of Linux as a gaming platform. One of which is that we're constantly playing catchup with Windows APIs, we're also reinforcing Windows' dominance ("better Windows than Windows" doesn't work), and when there's a significant impedance mismatch (Wayland vs everything else), we're basically screwed in some respects.
Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Neal Gompa (ใใผใซใปใดใณใ) :fedora: • • •@Conan_Kudo @garrett @pieceofthepie it's the most realistic take, most developers don't care - and why should they, we're not even 2% of the market on Steam, it's wildly ridiculous to go around demanding native ports that require development time and support time that costs money for such little return
You need to take a step back, take off the bias glasses you're wearing and look at the market.
Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •@Conan_Kudo @garrett @pieceofthepie Yes, the IDEAL situation, is that developers target Linux directly and support it directly - but there's basically little reason for them to
That won't happen with less than 2% market, and hasn't happened for the massive vast majority of titles people want to play for the entire time i've run gamingonlinux.
Wine / Proton are also game preservation tools, and great ones too. They're also open source. Remember, most games are proprietary.
Pyral
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Neal Gompa (ใใผใซใปใดใณใ) :fedora:
in reply to Pyral • • •@Pyral @garrett @pieceofthepie So what... we should give up then? Because we only got this far with idealism. Idealism is the only thing really holding us to even making this work at all. There is no business sense for anything we're doing right now.
Idealism is how we're getting a more open and integrated NVIDIA driver. Idealism is how we're getting more places to use Linux. Idealism is how we actually make progress. There are varying degrees, but it's extremely important.
Neal Gompa (ใใผใซใปใดใณใ) :fedora:
in reply to Neal Gompa (ใใผใซใปใดใณใ) :fedora: • • •Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Neal Gompa (ใใผใซใปใดใณใ) :fedora: • • •gaming is a very different cut-throat market, i have to be honest but itโs just really naive to keep demanding it
Big publishers want big money, weโre not that. Small indie devs work for scraps often, and putting time into a tiny market for so little gain is not worth it
Itโs not like a console, where it makes sense to have dedicated games, be realistic, Proton/Wine are open source and work *now*
Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •loonycyborg
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Liam @ GamingOnLinux ๐ง๐ฎ
in reply to loonycyborg • • •Garrett LeSage
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •@Conan_Kudo @pieceofthepie I'm also super happy that devs are embracing Linux โ Proton and native โ thanks to wanting to make sure their games work on a Steam Deck *somehow*.
Linux definitely isn't a lot of the market share on Steam, but it's still the second largest, under Windows and above macOS.
Also: Some games run so well in Proton compared to natively on Windows, that Windows folks are pulling pieces (like DXVK) over to Windows to get the games to run better (or at all).
Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Garrett LeSage • • •@garrett @Conan_Kudo @pieceofthepie "support" is the main thing we want, it doesn't matter if it's "native" or run through Proton.
All games eventually end up having the developer move on from it, so in the end, Proton/Wine basically always win since you can just update that to improve the game for modern systems, unless the game is open source (which most are not)
It's-a me Shaw
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •