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New video: Proton is the only hope for Steam Deck and desktop Linux

youtu.be/vn7VRV7hUTM

#SteamDeck #Linux

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

comment placed.. Proton FTW.. easier for the studios and ultimately easier for the user.. the only missing piece IMHO is the crazy shit that is going on in the anti-cheat SW space.. not a problem for me because I don't like to play "competitive" PvP games that are riddled with cheaters regardless to the non working anti-cheat those games have
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

the reality is that proton actually unlocks capabilities that native games in either windows OR Linux don't get access to. It's brilliant tech. It speaks to the widespread "containerization" philosophy that is very common in wider computing circles - techs like docker/podman &c. The details of the specific API are trivia. The fact is that I'll be able to play games via proton long after they stop working on windows.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

While I understand that for most developers, Proton is preferred, and is just easier...

I personally would want to (as a developer) build with Linux in-mind as the primary platform, and consider Windows to be an afterthought. Now, I get that this is a really radical approach, but it's actually something that a lot of emulator developers do with their builds, prioritizing Linux.

That being said, native Linux porting from Windows is uhhhh, difficult so Proton will always have a place.

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

If the developers have a choice between translating their code and having to QA it, or do a check through a conversion layer; Developers (unless it just isnโ€™t cutting it) will always choose the conversion layer.

It may take a hit to performance, but itโ€™s always easier / better to make games more performant than it is to write the game twice.

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

VERY casual Linux desktop user here.

When I ran Euro Truck Sim 2 on my Steamdeck and got horrible performance then someone said to turn on Proton and suddenly the frames where smooth, I knew Proton was the way. (except for Emulators)

#ETS2 #Steamdeck

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

There are many problems with desktop Linux, but the biggest one keeping me off Linux is lack of game and application support. I want my games and applications to โ€œjust workโ€, I donโ€™t care how.

If Proton makes games available on Linux in a โ€œjust worksโ€ format, thatโ€™s fantastic. Now I just need Adobe CC, Microsoft Office, etc to somehow also โ€œjust workโ€. I know I could mess around with Wineโ€ฆ or I could just run Windows, and thatโ€™s where Iโ€™m currently at.

in reply to catraxx

@catraxx lmao, so you think 1.47% of a market is worth the extra effort and ongoing costs associated - rather than having it work in Proton that could end up costing them nothing?
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

especially with how weโ€™re also getting a proton-equivalent for mac OS. no way around it, really.

is it my favourite version of the future? thatโ€™s a completely different question.

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

As much as I want native Linux support, even in the best case scenario where Windows is abandoned and every developer ports all their games to Linux, compatibility tools will be crucial for running older games whose developers no longer exist.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

I agree, yet I would argue this displaces a lot of work onto Valve devs, it ain't much fair and thank god Valve can afford all that expertised gigantic compatibility work, yet it creates a single point of failure for the whole linux gaming ecosystem

Anyway that's a huge amount of brilliant work, I'll never stress enough how much thankful I am for us to have proton, at least for now

Though I'm not too afraid about it going away anytime but let's not take it for granted, shan't we

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