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If anyone is interested in #FPS #multiplayer game technology and happens to know #Godot, I am open to talk 😀 Hit me up here or join team chat at liblast.zulipchat.com
I am currently wrestling with an entity and world state system. I have a problem because I would want to be able to do `if node is Entity: stuff()`, but root nodes of various scenes (like a game character, and interactive prop etc) uses a node type like CharacterBody3D which properties I want to access, but also extend Entity
This entry was edited (3 days ago)

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