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The Game of Life is one of my favorite programs, but I've never tried to go deep in learning about it, and as a result I still learn fairly obvious (with hindsight) things about it. This time after https://akkartik.itch.io/carousel/devlog/650868/conways-game-of-life I realized two things:

* I don't need to keep checking if a cell is in bounds. Just don't update a border of cells!

* I don't need to clean up the new array at each time step! 🤦

#DecemberAdventure

in reply to Kartik Agaram

I find it to be a bit more fun than gol to implement, but it's a LOT of fun to waste time with once you get it going. It's incredibly deep: https://wiki.xxiivv.com/site/wireworld.html
in reply to Devine Lu Linvega

@neauoire Does it ever give surprising results if you just scatter states in a few places? I think that's what draws me to the Game of Life.
in reply to Kartik Agaram

yeah it does, but it's more fun to make machines that do stuff, where as in gol it's very hard to reflect about stuff. The state of the wireworld automata is more practical than in gol
This entry was edited (11 months ago)

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