It was fun to try and solve today's #LoveByteTCC without a means to peek/poke at the framebuffer. I mean, I could add a .Screen/peek port, but where's the fun in that. Instead, I've drawn a texture in memory and repaint in on change. 118 bytes without the sin table.
https://tcc.lovebyte.party/day9/
https://tcc.lovebyte.party/day9/
The Ninth Day of Tiny Code
Tiny Code Christmas - Day 9 Welcome to Day 9 of Tiny Code Christmas! If you’re just joining us don’t forget to check out the overview, and start at Day 1! You can start whenever you like, there are no deadlines! Today we’re look at a classic shadebob…Tiny Code Christmas
Andy Alderwick
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to Andy Alderwick • • •floatvoid
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to floatvoid • • •http://wiki.xxiivv.com/site/varvara.html
XXIIVV — varvara
wiki.xxiivv.comfloatvoid
in reply to floatvoid • • •I modified moogle.c to take drawing commands from stdin
MOVE 2 4
COLOR 3
SPHERE 30 10 2
so you can read a file on launch or pipe a stream and have an animation. I could imagine some route to passing that buffer back with a file the varvara system to.
Devine Lu Linvega
in reply to floatvoid • • •https://git.sr.ht/~rabbits/shim
~rabbits/shim - sourcehut git
git.sr.htAlbert
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to Albert • • •Albert
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to Albert • • •Albert
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to Albert • • •Devine Lu Linvega
in reply to Devine Lu Linvega • • •Albert
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to Albert • • •Lovebyte Demoparty
in reply to Devine Lu Linvega • • •