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in reply to Liam @ GamingOnLinux 🐧🎮

I’d never use the programming language „Linux“. I’ve read that „html“ is a great language. 🤣
in reply to Liam @ GamingOnLinux 🐧🎮

now you know, that articles about things you have no knowledge about shoud be taken with a grain of salt, not blindly trusted.
in reply to Liam @ GamingOnLinux 🐧🎮

Not quite clear what Michael Pachter does for a living? A security specialist? Interesting choice to get insights on the Linux coding language…. Linuxst? Linuxthon? L? Linux+++?
in reply to Liam @ GamingOnLinux 🐧🎮

⬆️ Extended image description #Alt4You:
One of the reasons porting games to Stadia was slow was Google's decision to program games in Linux instead of C++, the language used by Sony and Microsoft.
"If you wanted to make a game work on Google Stadia, you had to write it in Linux," says Pachter.
"Let's say it costs $5 million bucks. Why would you spend $5 million bucks writing a game for an audience of two people?"
in reply to Liam @ GamingOnLinux 🐧🎮

And to think I believed Linux was a kernel coded in C++… But no, all this time it was a programation language! 🤣
in reply to Liam @ GamingOnLinux 🐧🎮

Did a little research on "Ed Fries, Former Head of Microsoft Studios". Apparently he joined Microsoft right out of university and spent 18 years there. According to Wikipedia his "notable work" is Halo 2600, an Atari 2600 game inspired by Halo and released in 2010.

Don't get me wrong, that's a cool project, but it seems clear that his programming experience consists solely of Atari 2600, Microsoft, and Playstation.
in reply to Liam @ GamingOnLinux 🐧🎮

I would personaly outcast that news "writer" to 1982 and make him/her program assembly for the rest of his/her life
in reply to Liam @ GamingOnLinux 🐧🎮

Wedbush is a company who I will definitely keep remembering for their Gamedev expertise🤣

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