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Items tagged with: gamedev
It's finally time. After years of deliberation, #Minetest is finally ready to adopt a new identity and prove it has moved beyond its original purpose. We can finally move past the "mining" and the "testing" and focus on making this platform the best it can be.
#opensource #freesoftware #gamedev
https://blog.minetest.net/2024/10/13/Introducing-Our-New-Name/
Introducing Our New Name
After more than a year of public and internal discussions, we're ready to announce our new name!Minetest
SDL 3.1.3 Stable ABI Preview released https://www.gamingonlinux.com/2024/10/sdl-3-1-3-stable-abi-preview-released/
#SDL #OpenSource #GameDev
SDL 3.1.3 Stable ABI Preview released
One missed in the inbox of no return from last week. The next-generation SDL 3 is closing in on a proper stable release now with the SDL 3.1.3 Stable ABI Preview now available for game developers.Liam Dawe (GamingOnLinux)
With #FediJam nearing its deadline, I've been working on customization and accessibility options for my game. 🙂
Yes, it's a game jam, and this is one area of many where jam games typically cut quality corners to save dev time. But accessibility has kinda become part of my personal brand, so I don't want to skimp here.
It's a dexterity game, which won't appeal to everyone. But the goal is that anyone can at least try it.
#gamedev #indiedev #indiegames #programming #accessibility #a11y
#lispyGopherClimate https://archives.anonradio.net/202409110000_screwtape.mp3 #archived
#climate #academic the climate crisis at universities
why I think #lambdaMOO and #lisp indie #gameDev are our way forward with reference to #Heinlein's Cat Who Walks Through Walls (I made it to the last book, so...)
#music is gonna be @flockofnazguls #ModularTransmission live show from this week
I reworked my common lisp pseudo-MOO server to be a metacircularly programmable MOO first and foremost using a DSLGopher
#unix_surrealism @prahou
Anniversary time! 🥂🎉
Exactly one year ago we published our Development Fund, which has since helped propell our project forward.
Big thank you to all who believe in the future of free, open-source projects like our game engine here.
#godot #godotengine #gamedev #foss
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.Godot Development Fund
Unity cancels the stupid Runtime Fee https://www.gamingonlinux.com/2024/09/unity-cancels-the-stupid-runtime-fee/
Unity cancels the stupid Runtime Fee
After a complete disaster a while ago that saw many developers jump-ship, and cause a huge PR problem, Unity have now cancelled the Runtime Fee.Liam Dawe (GamingOnLinux)
Learn some Godot Engine thanks to this latest bundle: https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software?partner=gamingonlinux (partner)
Learn Godot 4.3: Complete Course Bundle
Learn Godot 4.3 with this bundle of courses from Zenva. Pay what you want and support charity!Humble Bundle
Learn some Godot Engine thanks to this latest bundle: https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software?partner=gamingonlinux (partner)
Learn Godot 4.3: Complete Course Bundle
Learn Godot 4.3 with this bundle of courses from Zenva. Pay what you want and support charity!Humble Bundle
In the last 2 days, 81 people have joined the #FediJam on @itchiogames, a month-long #GameJam for #Fediverse users, taking place this September. 😮
Can we break 100 before the jam starts?! Join NOW!
#GameDev #GameDesign #FOSS #OpenSource #Mastodon #ActivityPub #FediJam
Godot Engine 4.3 is out now with huge new features and a fancy release page https://www.gamingonlinux.com/2024/08/godot-engine-43-is-out-now-with-huge-new-features-and-a-fancy-release-page/
Godot Engine 4.3 is out now with huge new features and a fancy release page
Looks like the Godot team went all-out for the Godot Engine 4.3 release, bringing this royalty-free open source game engine into a bright future.Liam Dawe (GamingOnLinux)
Second Dinner (MARVEL SNAP) now investing in W4 Games for Godot Engine https://www.gamingonlinux.com/2024/08/second-dinner-marvel-snap-now-investing-in-w4-games-for-godot-engine/
Second Dinner (MARVEL SNAP) now investing in W4 Games for Godot Engine
Clearly, Godot Engine is going places, with more and more games using this cross-platform free and open source game engine that doesn't require royalty payments and now they've pulled in Second Dinner who developed MARVEL SNAP.Liam Dawe (GamingOnLinux)
FNA gets Direct3D 11 support on Linux thanks to DXVK https://www.gamingonlinux.com/2024/08/fna-gets-direct3d-11-support-on-linux-thanks-to-dxvk/
FNA gets Direct3D 11 support on Linux thanks to DXVK
Developer Ethan Lee yesterday announced the release of FNA 24.08, bringing with it preparation for the upcoming release of SDL 3 and a fun addition of Direct3D 11 support on Linux thanks to DXVK.Liam Dawe (GamingOnLinux)
#gamedev update--
I started this project as a "let's learn Godot" project while I was jobsearching, and as it became more and more obvious that the market was in way too weird a position for someone like to me to find something easily (definitely not junior, but an eclectic enough background that I think people don't know what to make of me sometimes), I began to explore.
I had this idea for a bullet-hell but if you touched enemies it turned in to a turn-based RPG battle, and I explored it as best I could.
But I think what I've found was, I've long since passed the scale of complexity with this idea that I could finish as a solo dev.
I think there's a ton of potential here, but I'm feeling stuck. I think in order to move forward and ship -something- (an increasingly common application requirement) I need to cut the innovative stuff and just put out a fun little minimalist roguelike bullethell and call it a day.
fedi gamedevs, any thoughts about this? I've been too deep in the weeds for too long.
This is pretty neat! Steam making demo releases behave essentially like F2P releases doesn't really erode space indies were leveraging. In fact it shoulders in on a space currently dominated by uhhhh mostly garbage.
Going to start doing some daily Godot tips, both to force me to look for cool things the editor does so I can use it myself and to help out anyone else. Also will be posting them on programming.dev/c/godot
First up for day 1: You can hold ctrl and drag a node from the scene into a script to automatically create an onready variable for that node
Humble Tech Book Bundle: Game Programming by Taylor & Francis
Get your hands on a vast library covering all aspects of game development— programming, art, game design & more! Your purchase helps the Hidden Genius Project.Humble Bundle
RPG Maker / Pixel Game Maker devs move to Godot for Action Game Maker https://www.gamingonlinux.com/2024/07/rpg-maker-pixel-game-maker-devs-move-to-godot-for-action-game-maker/
RPG Maker / Pixel Game Maker devs move to Godot for Action Game Maker
Well this is certainly an interesting one. Gotcha Gotcha Games known for the RPG Maker series and Pixel Game Maker have announced Action Game Maker and it's being made with the open source Godot Engine.Liam Dawe (GamingOnLinux)
Audio Arcade: The Definitive Collection of Music and Sound FX from Ovani Sound
Ready to score your game? Get this bundle packed with royalty-free music & SFX + powerful audio plugins for all major game engines! Your purchase helps charity.Humble Bundle
good news everyone! after some back and forth with @HauntedOwlbear it appears that we have a working native linux build for kitsune tails!
#KitsuneTails #Linux #Gaming #GamingOnLinux #GameDev #QueerGames
Endless launch Block Coding for Godot Engine, great for beginners and just a generally brilliant idea https://www.gamingonlinux.com/2024/06/endless-launch-block-coding-for-godot-engine-great-for-beginners/
#Godot #GameDev #FOSS #OpenSource
Endless launch Block Coding for Godot Engine, great for beginners
Block Coding tools are pretty popular like Scratch, where you do visual scripting using blocks instead of typing out code and now Godot Engine has an impressive looking version of this with Block Coding from Endless.Liam Dawe (GamingOnLinux)
The Cozy Space Survivors post-release update has some simple lessons for indie devs https://www.gamingonlinux.com/2024/05/the-cozy-space-survivors-post-release-update-has-some-simple-lessons-for-indie-devs/
The Cozy Space Survivors post-release update has some simple lessons for indie devs
Released on May 3rd, Cozy Space Survivors is a cute survival roguelite in space, one for those of you who don't have a lot of free time. It's a little gem and the developer has posted up some post-release thoughts.Liam Dawe (GamingOnLinux)
Surge Engine, the open source Sonic-like game engine (and game) gets upgraded https://www.gamingonlinux.com/2024/05/surge-engine-the-open-source-sonic-like-game-engine-and-game-gets-upgraded/
#OpenSource #GameEngine #FreeGame #GameDev
Surge Engine, the open source Sonic-like game engine (and game) gets upgraded
Surge Engine is a 2D retro game engine with an included Sonic-like game (Surge the Rabbit) for anyone who wants to make their own platformers like classic Sonic. The developers just released a big new version.Liam Dawe (GamingOnLinux)
Epic Environments Mega Bundle: Unreal Engine & Unity Bundle for Fantasy Worlds
Worldbuilders, craft the fantasy realm of your dreams with $1,000+ of stunning environment assets for Unity and Unreal Engine! Your purchase helps Code.org.Humble Bundle
One week to go until the start of the Spring Lisp Game Jam and we just hit 90 participants! Can we get to 100???
https://itch.io/jam/spring-lisp-game-jam-2024
Spring Lisp Game Jam 2024
A game jam from 2024-05-17 to 2024-05-30 hosted by David Thompson & technomancy. Lisp Game Jam is a recurring game jam taking place for a full 10 days. After the jam has finished, 3 days are given to everyone to try out the game su...itch.io
Leartes Unreal and Unity Assets Giga Bundle
Expand your game dev toolkit with this massive collection of premium assets! Enhance your games and support Code.org.Humble Bundle
SDL 3 will prefer Wayland Over X11, if certain protocols are available https://www.gamingonlinux.com/2024/03/sdl-3-will-prefer-wayland-over-x11-if-certain-protocols-are-available/
SDL 3 will prefer Wayland Over X11, if certain protocols are available
Less than a week ago, SDL (Simple DirectMedia Layer) developers restarted the discussion regarding whether Wayland should be configured as the preferred over X11, but now Wayland will be sticking if certain Wayland protocols are available.nwildner (GamingOnLinux)
SDL 3 has a first preview release out with HDR and Vulkan for the 2D rendering API https://www.gamingonlinux.com/2024/03/sdl-3-has-a-first-preview-release-out-with-hdr-and-vulkan-for-the-2d-rendering-api/
#SDL #OpenSource #FOSS #GameDev
SDL 3 has a first preview release out with HDR and Vulkan for the 2D rendering API
Fun times ahead for game developers, as the very popular SDL (Simple DirectMedia Layer) has a preview of the upcoming SDL 3 now available for feedback and testing.Liam Dawe (GamingOnLinux)
Input Prompts update released! Over 1,000 icons covering many consoles and input methods, they're all CC0 (public domain) and can be used for any type of project without giving attribution. My gift to you 😊
Download: https://kenney.nl/assets/input-prompts
For all you devs who care about accessibility this is an episode for you. Today we have a legally blind #gamedev and #linux user on the show to talk about how he makes use of a computer and the issues he's had along the way #a11y
Video: https://www.youtube.com/watch?v=xKKd9ud547w
#208 Legally Blind Game Developer & Linux User | Ritchie
Today we have a game developer on the show called Ritchie, he's legally blind so I was curious what that experience is like as a game dev, what sort of softw...YouTube
Cross-platform development library SDL3 gets a Vulkan Renderer and camera API https://www.gamingonlinux.com/2024/02/cross-platform-development-library-sdl3-gets-a-vulkan-renderer-and-camera-api/
#GameDev #FOSS #OpenSource #Vulkan #SDL
Cross-platform development library SDL3 gets a Vulkan Renderer and camera API
With development work ongoing for SDL3, some recent exciting improvements include a Vulkan Render backend and a camera API.Liam Dawe (GamingOnLinux)
"traversing the Featureless Maze is no small feat"
#reposegame #gamedev #indiedev #pixelart #1bit #dungeoncrawler #gamemaker
Valve open sourced Steam Audio including the SDK and Plugins https://www.gamingonlinux.com/2024/02/valve-open-sourced-steam-audio-including-the-sdk-and-plugins/
Valve open sourced Steam Audio including the SDK and Plugins
Steam Audio is a full-featured audio solution for game developers, and now anyone can pretty much do anything with it as Valve has made it entirely open source.Liam Dawe (GamingOnLinux)