Skip to main content


Items tagged with: gamedev

W4 Games raises $15M to help push Godot Engine

#Godot #GodotEngine #GameDev

Fellow game devs, how do you handle user accounts (auth + data) for your games?

Asking because I'm working on a bespoke solution, but want to have a Steam release in the future. I don't want my game requiring users to use Steam (or make any accounts if they so choose) to play my game, but I want to provide them with the best experience, through whatever platform they use (or not).

Also #Godot.

- unfa

#gameDev #indieDev #userAccounts #userData #auth #security #Steam #selfHosting #independent

  • I use a Steam integration and it handles all of it (40%, 2 votes)
  • I use a bespoke solution (0%, 0 votes)
  • I use a bespoke solution with optional Steam login (40%, 2 votes)
  • Something else (please reply and share details!) (20%, 1 vote)
5 voters. Poll end: in 3 weeks

ControllerImage provides easy on-screen prompts for game developers

#GameDev #FOSS #OpenSource

Question to open-source developers: what do you do about your software's brand?

Do you register it as trademark to have recourse against someone hijacking your project's audience?

Or just hope everybody's gonna be nice?

#GameDev #IndieDev #Legal #Copyright #OpenSource #FOSS #GNU

- unfa

  • I have never thought about this (69%, 45 votes)
  • I registered my brand in my country (3%, 2 votes)
  • I've registered my brand internationally (1%, 1 vote)
  • I have decided to not register my brand (26%, 17 votes)
65 voters. Poll end: in 1 day

I've been #gamedev something with #Godot as a hobby for a while now, but it's nice to see the progress and professionalism it's making.

ยปGodot 4.2 Released โ€“ Taking The #OpenSource Game Engine Up a Notch:
Another update to @godotengine with useful changes to close-in on proprietary options like Unreal, Unity, etc.ยซ
โ€“ from @itsfoss


Check out this #GameDev bundle for a whole bunch of assets to use in your projects: (partner)

GameMaker now free for non-commercial use, one-time fee for indie devs

#GameDev #GameMaker

#Minetest Game Jam is back for 2023!

From December 1st to December 21st, make a Minetest game from scratch following a theme.
3 weeks, 3 winners, $300 in prizes. What will you make?

The theme will be announced December 1st, so stay tuned

All information about the jam is at

#gamedev #opensource #gamejam

Mega Crit (Slay the Spire) and Null Games now funding Godot Engine

#Godot #PCGaming #GameDev

I'm testing a Steam devcomp which has a Linux depot and a Windows depot, but weirdly, my Steam Deck would download the Windows depot by default.

I asked Steam about this, and they said that only Steam Verified games would download the Linux build by default.

Now you know ๐Ÿ˜€

#steam #SteamDeck #godotengine #gamedev


The Steam Deck can't be told to run the Linux build by a developer, but a user can change the build used. To test your Steam Deck build, you can go on your Steam Deck, in your game select the settings option and go to properties, under compatibility, and select "Force the use of a specific Steam Play compatibility tool". You can then go all the way down and select "Steam Linux Runtime".

In order for the Steam Deck to run the Linux build by default, your application needs to be Steam Deck verified.

Let me know if you have any questions.

Steam Support

Unity update their terms to clarify new terms aren't forced on game devs (who don't update to newer Unity versions)

#Unity #GameDev

I've been making more use of GDQuest's emacs package this last week and... wow, #GameDev is suddenly a much more pleasant experience. Being able to use tools I'm comfortable with and just open Godot to edit levels or run the game is quite nice.

The Autumn Lisp Game Jam has begun! 40 registered participants. Happy jammin'! #lisp #gamedev #gamejam

Godot 4.2 beta 1 is out now for testing

#Godot #FOSS #GameDev

๐Ÿ“ˆ The Steam Dev Cheat Sheet ๐Ÿ†

A dense collection of best practices, magic formulas, and Steam knowledge to help #indiedev folks like me.

๐Ÿ“บ PLUS a 5:40 video! (see the 2nd post)

Save it for reference & share it with your dev friends!

Good luck with your Steam games ๐Ÿ›  #gamedev

Quick access to a collection of best practices & magic formulas:

Maximize your game's placement in Steam widgets
Earn 7,000+ wishlists before launch
(some folks say you need 10-50k!!)
Translate your Steam page (game later)
(start with Japanese, Chinese, Koreon)
Get 10+ reviews as soon as possible!
(positive or negative, just need 10)

About 10% of wishlists could convert to sales in the first week (this number varies wildly!).
ALL wishlisters are emailed at launch!
-Discount 20%+ to email wishlisters after launch.

The single most IMPORTANT element since it's seen the most.
Clear, Readable, Game name, Genre/mood
Steam's background color is #162838

Steam users SKIM through trailers!!
Direct to gameplay
60 seconds or less
End with ONE CTA: Wishlist it or buy it
Logos: omit or move to the end

Beware these numbers are ROUGH!
They just give us guesses about the data.
One review represents about 20-55 sales.
It's the New Boxleiter Number! ~30 is good
So 100 reviews = about 3,000 copies sold.
Guesstimate wishlist counts:
Followers x10 = wishlists
(e.g. 100 followers = 1,000 wishlists)
First year sales can sometimes be roughly:
First week sales x 5 = first year sales
(e.g. $10k first week = $50k first year)

Matt Hackett

Unity CEO John Riccitiello is leaving 'effective immediately'

#Unity #GameDev

Today we have the Executive Director of the @godotengine foundation Emilio Coppola on the show to talk about the state of Godot, where things like the asset store are going and of course the Unity drama #Gaming #Gamedev #godot #godotengine



Puny Human closing after a client 'refused previously agreed-upon payments'

#GameDev #PCGaming #Gaming

Blade Symphony

I released my Narrat Jam 2 game yesterday โœจโ€‹ I made a lazy post about it at 2am but I was sleepy and it wasn't great, so here's more info.

๐Ÿ‚ โ€‹A walk through the forest ๐Ÿ‚โ€‹

Playable on :html5:โ€‹ :ms_computer:โ€‹:ms_gamepad:โ€‹:ms_computer_mouse:โ€‹

This is a game where you walk through a forest, looking at pictures and identifying plants.

It is not at all a game about random ramblings of my brain :ms_shush:โ€‹

It's meant to be a chill reflective experience that hopefully will fill your brain with thoughts.

Game link:

Submitted for the Narrat Jam 2:

#NarratJam #Narrat #gamedev #photography #game #indie #webdev #

Screenshot of a screen from the game showing the entrance of a forest with text "I used to not like going outside" and a "Continue" button Screenshot of the game showing a choice on top of the background of a photo of the forest path.
"So, yeah, going on walks.
Do you also feel brain fog coming when you spend too long inside staring at screens?"
"1. Yes
2. Oh wait, it's not just me?
3. No
4. What the fuck are you even talking about?"

The background shows a forward and a back arrow to navigate the path, as well as a plant picture in a corner that looks clickable
Screenshot of the game showing a plant photo being examined, showing more details as well as a widget that has plant identification info (it's a red campion) Game screenshot showing a forest path at an intersection with a tree near the middle of the intersection. There are arrows to go to the left, forward and back, as well as three pictures that can be clicked on.

One is a picture of a can of Dr Pepper in the bottom left corner, another is a zoom on a part of the tree, and another one is a flower on the right side

Doing some #gamedev? Check out this asset bundle! (partner link)

Godot Engine hits over 50K euros per month in funding

#Godot #GameDev #GodotEngine #FOSS

Unity nuked their Terms of Service on GitHub as 'views were so low'

#Unity #GameDev

Unity logo

Unity announced big changes following the hated Runtime Fee

#Unity #GameDev

Unity Logo

MonoGame plan to create a non-profit foundation to support development

#GameDev #MonoGame

MonoGame logo

Received a very important #gamedev package today. My QA assistant is checking everything out. #catsofmastodon

Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding

#Unity #GodotEngine #FNA #Terraria #GameDev

Unity Considers Tentative Changes To Controversial Policies

#Unity #GameDev

I couldn't agree more with the sentiment in the article. The trust between Unity and developers has been shattered. As indie developers, we invest significant time and effort into our projects. It's disheartening to work with an engine when we can't be sure if its rules will remain stable, potentially leading to major financial challenges down the road. ๐ŸŽฎ๐Ÿ’” #UnityRuntimeFee #GameDev

Unity apologises for the new runtime fee, say they will make changes

#Unity #GameDev

Don't miss that Humble also have an Unreal Engine bundle too: (partner link)

#GameDev #UnrealEngine #Unity

Go learn some Godot Engine with Humble Bundle, great timing! (partner link)

#Godot #Unity #GameDev

Unity attempt to clarify new install fees as developers revolt

#Unity #GameDev

Unity logo

Lo, thar be cookies on this site to keep track of your login. By clicking 'okay', you are CONSENTING to this.