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Items tagged with: gamedev


For anyone who saw me experience a frustrating bug in my last stream at @wesley I have found a post about the issue from late last year:

https://forum.godotengine.org/t/adding-an-instantiated-scene-to-the-tree-correctly-creates-a-problem/57032/10

I don’t have time to write up exactly how this relates to my problem, but iykyk. In the meantime I am trying to come up with a solution.

#GodotEngine #GameDev #GameMath


I’m pushed out another alpha release for my latest #GameJam project!

Devlog here: https://cryptidblade.itch.io/career-pathology/devlog/907701/career-pathology-v010

This is my longes stint of #GameDev yet, and I’m not stopping. I have been working on projects in #GodotEngine since last October, and I have 3 more jams planned over the next couple of months. Continuing to work on this last jam’s game is keeping the momentum going 💪

Also, if you didn’t know, I’ve been streaming ever so slightly more often on my #Owncast channel. So, stop by and say hey!

Visit https://live.w0rmh0le.net or follow directly, right here on the Fediverse, via @wesley


Bazzite Linux announced two new editions designed for game developers https://www.gamingonlinux.com/2025/03/bazzite-linux-announced-two-new-editions-designed-for-game-developers/

#Bazzite #Linux #GameDev #OpenSource


Today was quite productive in #kikai the whole unit editing-compiling-testing-debugging flow is currently in-place, not super polished of course but it's fully functional.

I also implemented the Radio device, which allows talking between units using arbitrary byte streams!

Here's today's devlog explaining and showing both of these features, let me know if you have any questions: https://marcecoll.itch.io/kikai/devlog/895780/fully-featured-unit-development-radio-device

We are getting closer to a Sandbox demo where you'll be able to write code for your own units.

Finally a video of the Radio device in action

#gamedev #indiedev


Humble Bundle have a GODOT4 Mega Polygon Assets Bundle for game devs

https://humblebundleinc.sjv.io/c/5772989/2059850/25796?u=https://www.humblebundle.com/software/godot4-mega-polygon-assets-bundle-software (partner link)

#Godot #GameDev


Indie devs have begun adding a no generative AI stamp to their store pages https://www.gamingonlinux.com/2025/02/indie-devs-have-begun-adding-a-no-generative-ai-stamp-to-their-store-pages/

#AI #GameDev #Gaming #PCGaming


Working on a game where you have programmable units. Still figuring out exactly in which direction it's gonna go. Today I had a break from parenting and implemented an in-game debugger for the #uxn machines that power each unit.

#gamedev


Unity continues laying off staff as troubles continue https://www.gamingonlinux.com/2025/02/unity-continues-laying-off-staff-as-troubles-continue/

#Unity #Gaming #GameDev


New VR bundle for #gamedev from Humble. Includes stuff for Godot, Unity and Unreal.

Linky: https://humblebundleinc.sjv.io/c/5772989/2059850/25796?u=https://www.humblebundle.com/software/allinone-vr-game-dev-bundle-unreal-godot-unity-1001-assets-software (partner link)


Learn Godot with the latest Humble Bundle: https://humblebundleinc.sjv.io/c/5772989/2059850/25796?u=https://www.humblebundle.com/software/complete-godot-2025-course-bundle-software (partner link)

#Godot #GameDev


SDL 3 officially released for game devs plus an SDL 2 to SDL 3 compatibility layer https://www.gamingonlinux.com/2025/01/sdl-3-officially-released-for-game-devs-plus-an-sdl-2-to-sdl-3-compatibility-layer/

#SDL #SDL3 #GameDev #OpenSource


Can 2025 please be the year more games add Text and UI Scaling https://www.gamingonlinux.com/2025/01/can-2025-please-be-the-year-more-games-add-text-and-ui-scaling/

#GameDev #Gaming #PCGaming #SteamDeck


Vulkan API 1.4 released with new required extensions, better 8K rendering https://www.gamingonlinux.com/2024/12/vulkan-api-14-released-with-new-required-extensions-better-8k-rendering/

#Vulkan #Linux #GameDev


Terrain3D is an incredible add-on for Godot 4. Thank you @TokisanGames !

This is part of R&D for Liblast and Liblast Framework.
Based on CGI data from #NASA, that was interpreted frivolously to an 8x8 km area and then sclupted over to add detail that was missing from the original textures.

- unfa

#Liblast #IndieGame #Godot #GodotEngine #GameDev


Godot Engine 4.4 dev 4 released with interactive in-game editing https://www.gamingonlinux.com/2024/11/godot-engine-44-dev-4-released-with-interactive-in-game-editing/

#GodotEngine #Godot #GameDev


s&box the spiritual successor to Garry's Mod now has a Steam page up https://www.gamingonlinux.com/2024/11/sbox-the-spiritual-successor-to-garrys-mod-now-has-a-steam-page-up/

#sbox #Gaming #GameDev


Only 3 weeks until the 2nd edition of the #FediJam, a game jam exclusively for users of the Fediverse! During December, team up with others or go in alone, and... CREATE – A – GAME! Analog or digital, using whatever (non-AI) tools you feel comfortable with, in as little or as much time as you can afford. Everybody is welcome! 🙂

➡️ JOIN NOW: itch.io/jam/fedi-jam-2

Boosts VERY appreciated! ❤️ Spread the word!!!

#GameDev #GameDesign #GameJam #Art #MastoArt #CreativeToots #Fediverse #Mastodon


I use git for version control, however in Schifahren every time I run the game all the sources are combined into a single 1MB lua file. I meticulously backup these files, and have 9GB of them. Sometimes I bisect them to see why something stopped working.

#indiedev #gamedev #pico8


The #FediJam, a game jam exclusively for users of the Fediverse, will soon enter its second round! During December, team up with others or go in alone, and... CREATE – A – GAME! Analog or digital, using whatever (non-AI) tools you feel comfortable with. The jam's page just went live, so what are you waiting for?!? ➡️ JOIN NOW: https://itch.io/jam/fedi-jam-2 🙂

Boosts VERY appreciated! ❤️ Spread the word!!!

#GameDev #GameDesign #IndieGames #BoardGames #GameJam #Fediverse #Mastodon #Introduction


Humble has a huge asset bundle for game devs for Godot, Unity, Unreal etc: https://humblebundleinc.sjv.io/9LG2g3 (partner link)

#GameDev


It's finally time. After years of deliberation, #Minetest is finally ready to adopt a new identity and prove it has moved beyond its original purpose. We can finally move past the "mining" and the "testing" and focus on making this platform the best it can be.

#opensource #freesoftware #gamedev

https://blog.minetest.net/2024/10/13/Introducing-Our-New-Name/


SDL 3.1.3 Stable ABI Preview released https://www.gamingonlinux.com/2024/10/sdl-3-1-3-stable-abi-preview-released/

#SDL #OpenSource #GameDev


With #FediJam nearing its deadline, I've been working on customization and accessibility options for my game. 🙂

Yes, it's a game jam, and this is one area of many where jam games typically cut quality corners to save dev time. But accessibility has kinda become part of my personal brand, so I don't want to skimp here.

It's a dexterity game, which won't appeal to everyone. But the goal is that anyone can at least try it.

#gamedev #indiedev #indiegames #programming #accessibility #a11y


#lispyGopherClimate https://archives.anonradio.net/202409110000_screwtape.mp3 #archived
#climate #academic the climate crisis at universities
why I think #lambdaMOO and #lisp indie #gameDev are our way forward with reference to #Heinlein's Cat Who Walks Through Walls (I made it to the last book, so...)

#music is gonna be @flockofnazguls #ModularTransmission live show from this week

I reworked my common lisp pseudo-MOO server to be a metacircularly programmable MOO first and foremost using a DSLGopher
#unix_surrealism @prahou


Anniversary time! 🥂🎉

Exactly one year ago we published our Development Fund, which has since helped propell our project forward.

https://fund.godotengine.org

Big thank you to all who believe in the future of free, open-source projects like our game engine here.

#godot #godotengine #gamedev #foss


Unity cancels the stupid Runtime Fee https://www.gamingonlinux.com/2024/09/unity-cancels-the-stupid-runtime-fee/

#Unity #GameDev


In the last 2 days, 81 people have joined the #FediJam on @itchiogames, a month-long #GameJam for #Fediverse users, taking place this September. 😮

:itchio: https://itch.io/jam/fedi-jam

Can we break 100 before the jam starts?! Join NOW!

#GameDev #GameDesign #FOSS #OpenSource #Mastodon #ActivityPub #FediJam


Godot Engine 4.3 is out now with huge new features and a fancy release page https://www.gamingonlinux.com/2024/08/godot-engine-43-is-out-now-with-huge-new-features-and-a-fancy-release-page/

#Godot #OpenSource #GameDev


Second Dinner (MARVEL SNAP) now investing in W4 Games for Godot Engine https://www.gamingonlinux.com/2024/08/second-dinner-marvel-snap-now-investing-in-w4-games-for-godot-engine/

#Godot #GodotEngine #GameDev


FNA gets Direct3D 11 support on Linux thanks to DXVK https://www.gamingonlinux.com/2024/08/fna-gets-direct3d-11-support-on-linux-thanks-to-dxvk/

#GameDev #Linux


I'm doing my part.

ARE YOU?

Would you like to know more?

#gaming #gamedev #videogames #PCgaming


#gamedev update--

I started this project as a "let's learn Godot" project while I was jobsearching, and as it became more and more obvious that the market was in way too weird a position for someone like to me to find something easily (definitely not junior, but an eclectic enough background that I think people don't know what to make of me sometimes), I began to explore.

I had this idea for a bullet-hell but if you touched enemies it turned in to a turn-based RPG battle, and I explored it as best I could.

But I think what I've found was, I've long since passed the scale of complexity with this idea that I could finish as a solo dev.

I think there's a ton of potential here, but I'm feeling stuck. I think in order to move forward and ship -something- (an increasingly common application requirement) I need to cut the innovative stuff and just put out a fun little minimalist roguelike bullethell and call it a day.

fedi gamedevs, any thoughts about this? I've been too deep in the weeds for too long.


This is pretty neat! Steam making demo releases behave essentially like F2P releases doesn't really erode space indies were leveraging. In fact it shoulders in on a space currently dominated by uhhhh mostly garbage.

#GameDev

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