For anyone who saw me experience a frustrating bug in my last stream at @wesley I have found a post about the issue from late last year:
I don’t have time to write up exactly how this relates to my problem, but iykyk. In the meantime I am trying to come up with a solution.
#GodotEngine #GameDev #GameMath
Adding an instantiated scene to the tree correctly creates a problem?
Well, it solves your problem. So… Yes! That being said, it’s still quite a bit of extra work to solve a (seemingly) trivial problem. So if I were you, I’d still open up an issue on GitHub in the hopes of this being avoidable altogether.Godot Forum