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Progress in the (tech) art departament.

Rendered with 4xMSAA (no TAA etc.).

I found that Screen-Space Roughness limiter can introduce blocky artifacts. I suppose it's because derivatives work in quads (4 pixel groups).

It's probably content-specific but the effect is ON by default, and so you might have had stairsteppy artifacts and not known where do they come from.

This is Godot 4.5.1 stable on Arch Linux. Haven't tested in 4.6 beta yet.

@godotengine WDYT?

- unfa

#Godot #GodotEngine











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Working on a lot of bug fixes for Project DogWalk at this point.
Currently waiting for access to the Steam page :3

Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!

#b3d #godotengine #gamedev



Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features

gamingonlinux.com/2025/04/popuโ€ฆ

#MelvorIdle2 #IndieGames #PCGaming #Linux #Godot #GodotEngine


For anyone who saw me experience a frustrating bug in my last stream at @wesley I have found a post about the issue from late last year:

forum.godotengine.org/t/addingโ€ฆ

I donโ€™t have time to write up exactly how this relates to my problem, but iykyk. In the meantime I am trying to come up with a solution.

#GodotEngine #GameDev #GameMath


Iโ€™m pushed out another alpha release for my latest #GameJam project!

Devlog here: cryptidblade.itch.io/career-paโ€ฆ

This is my longes stint of #GameDev yet, and Iโ€™m not stopping. I have been working on projects in #GodotEngine since last October, and I have 3 more jams planned over the next couple of months. Continuing to work on this last jamโ€™s game is keeping the momentum going ๐Ÿ’ช

Also, if you didnโ€™t know, Iโ€™ve been streaming ever so slightly more often on my #Owncast channel. So, stop by and say hey!

Visit live.w0rmh0le.net or follow directly, right here on the Fediverse, via @wesley


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