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Progress in the (tech) art departament.

Rendered with 4xMSAA (no TAA etc.).

I found that Screen-Space Roughness limiter can introduce blocky artifacts. I suppose it's because derivatives work in quads (4 pixel groups).

It's probably content-specific but the effect is ON by default, and so you might have had stairsteppy artifacts and not known where do they come from.

This is Godot 4.5.1 stable on Arch Linux. Haven't tested in 4.6 beta yet.

@godotengine WDYT?

- unfa

#Godot #GodotEngine











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Working on a lot of bug fixes for Project DogWalk at this point.
Currently waiting for access to the Steam page :3

Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!

#b3d #godotengine #gamedev


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