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Why does the Godot Foundation not provide FOSS console ports?

The short answer:
- Legal liability
- Disproportionate cost
- Open source licensing issues

The long answer:
https://godotengine.org/article/about-official-console-ports/

#godot #godotengine #foss #opensource

in reply to Godot Engine :godot:

I do remember that there used to be a fork of Godot 3.x which supported Nintendo Switch homebrew, although I'm unsure what challenges there would be to doing something similar in an official capacity. It certainly would be great to have support for homebrew, especially for older consoles like the Dreamcast which still have a somewhat active homebrew community today.

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