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@neauoire
Am I understanding this correctly? In the #uxn code: `EQU ?{LIT 01}`, 01 is only pushed if EQU evaluates to false? It seems counterintuitive...


While the other #uxn folks are doing interesting and exiting things, I have been plodding on with the more mundane: an interpreter that aims to give warnings and error messages that are suitable for learners of Uxntal. Thanks to one of my students I got a JavaScript version with a web frontend. You can try it out at limited.systems/yaku/ but really, wiki.xxiivv.com/etc/uxnrepl/in… is probably a better choice.
#uxn


If you use uxn32 and open left.rom then file open potato.rom you get the resolution of left for potato!! High res potato! I am hacking uxn apparently. #uxn #uxn32


Nice optimizations!! That ROT2k ORA2 ORA2 was gold 😛

As you saw in the repo I'm slowly working towards a little #uxn 3d engine, stay tuned 😀

The benchmark draws a lot of very large triangles, and those are particularly slow. In a game I expect only the environment to be made up of so big triangles (and even then, one can subdivide as in PS1), so hopefully we can have more triangles than 32 per frame.

Also, it's going to be interesting to see if the improved (2nd iteration) sprite-based drawing routine improves performance!

#uxn


return to tradition: #fossangel in #uxn's #oekaki

'run whatever you want, what do I care...'

Despite its lackluster expression, intuitively you feel the angel has a preference, but you don't know what it is.

You're not sure who's side the monochrome divinity is on, but you hope it is the one you're on.

#unix_surrealism #monochrome #fediart #mastoart


With the help of @tty and @d6, we've found a non-intrusive way of adding metadata to #uxn roms, so external programs can see some additional details about the program and also display an icon.

The specs is here: wiki.xxiivv.com/site/metadata.…

A stand-alone program to display metadata: git.sr.ht/~rabbits/uxn/tree/ma…

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