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Items tagged with: uxn
Day 16 of the amazing #decemberadventure
Ive been using MPD as my music player for a while, and I finally decided to write my own client in #uxn!
I am planing to have the app have a Windows-95 looking interface once its done! I got polling of the last song and pause/play working! Will most likely setup next/prev track buttons, then add the ability to select a playlist and toggle shuffle-mode!
I wrote my first uxntal program! (the code is embarrassing, I don’t know control flow yet ok just how to draw sprites)
Wanted to do something easy for #DecemberAdventure today.
Ended up updating the #uxn flake to the latest commits and also implemented a derivation for drifblim!
Though the assembler and the insanely long file paths that nix relies on do not mix, so the assembler is not viable to use in a derivation just yet.
Also, it depends on the uxn-sdl2 derivation and I would rather it be as detached as the other packages. There will probably be an attempt to build uxnmin with tcc for it, then implementing the bootstrap.
instant classic remaster in #uxn's #oekaki
_parenting_ ft. #9front
#unix_surrealism #plan9 #monochrome #comic #fediart #mastoart
return to tradition: #fossangel in #uxn's #oekaki
'run whatever you want, what do I care...'
Despite its lackluster expression, intuitively you feel the angel has a preference, but you don't know what it is.
You're not sure who's side the monochrome divinity is on, but you hope it is the one you're on.
With the help of @tty and @d6, we've found a non-intrusive way of adding metadata to #uxn roms, so external programs can see some additional details about the program and also display an icon.
The specs is here: wiki.xxiivv.com/site/metadata.…
A stand-alone program to display metadata: git.sr.ht/~rabbits/uxn/tree/ma…