Skip to main content

Search

Items tagged with: uxn


Hello everyone!

I'm making a port of the Kilo editor by antirez (originally in C) to #uxntal AKA kibi (I'm not sure it will be around 1 "kibi"lines of code lol!

But I'm also porting the awesome tutorial by snaptoken teaching how kilo works.

I'd greatly appreciate if someone could take a look (maybe even follow along the tutorial) in order to get feedback.

git.sr.ht/~ismael-vc/kibi/tree…

I'm aiming for no previous Uxntal experience required!

Best regards.

#uxn #varvara #editor #TUI #CLI #tutorial


A while ago I wrote a script to convert #uxn .icn files to .png. For my #DecemberAdventure I wrote an accompanying script which converts .png files to .icn
This has the effect of pixel-izing the image and I can control which pixels get converted to black or white based on a threshold applied to their R, G, B, alpha values. It also allows me to load any png into Noodle and draw on it!

I am a bit slow when it comes to programming, so my Adventures tend to be limited. But I’m glad I got this done


Day 16 of the amazing #decemberadventure

Ive been using MPD as my music player for a while, and I finally decided to write my own client in #uxn!

I am planing to have the app have a Windows-95 looking interface once its done! I got polling of the last song and pause/play working! Will most likely setup next/prev track buttons, then add the ability to select a playlist and toggle shuffle-mode!

git.sr.ht/~angelwood/marmalade


dzoe on #uxn IRC made this ridiculously cool little raycasting engine after only a week of learning how to program in uxntal.
#uxn


I wrote my first uxntal program! (the code is embarrassing, I don’t know control flow yet ok just how to draw sprites)

#decemberadventure #uxn


Wanted to do something easy for #DecemberAdventure today.

Ended up updating the #uxn flake to the latest commits and also implemented a derivation for drifblim!

Though the assembler and the insanely long file paths that nix relies on do not mix, so the assembler is not viable to use in a derivation just yet.

Also, it depends on the uxn-sdl2 derivation and I would rather it be as detached as the other packages. There will probably be an attempt to build uxnmin with tcc for it, then implementing the bootstrap.

git.sr.ht/~nojusr/uxn-nix
kelp.lt/technical/decadv_2025/…


arrows still manage to get through. If I had a penny for every AI prick that came into the #permacomputing or #uxn channels to debate the potential value of AI over the years..


return to tradition: #fossangel in #uxn's #oekaki

'run whatever you want, what do I care...'

Despite its lackluster expression, intuitively you feel the angel has a preference, but you don't know what it is.

You're not sure who's side the monochrome divinity is on, but you hope it is the one you're on.

#unix_surrealism #monochrome #fediart #mastoart


With the help of @tty and @d6, we've found a non-intrusive way of adding metadata to #uxn roms, so external programs can see some additional details about the program and also display an icon.

The specs is here: wiki.xxiivv.com/site/metadata.…

A stand-alone program to display metadata: git.sr.ht/~rabbits/uxn/tree/ma…

Lo, thar be cookies on this site to keep track of your login. By clicking 'okay', you are CONSENTING to this.