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Remember #GameDev you should program games in C++ (the language of Sony and Microsoft) and not Linux ๐Ÿคฃ๐Ÿ’€

reddit.com/r/ProgrammerHumor/cโ€ฆ

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

now you know, that articles about things you have no knowledge about shoud be taken with a grain of salt, not blindly trusted.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Not quite clear what Michael Pachter does for a living? A security specialist? Interesting choice to get insights on the Linux coding languageโ€ฆ. Linuxst? Linuxthon? L? Linux+++?
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

โฌ†๏ธ Extended image description #Alt4You:
One of the reasons porting games to Stadia was slow was Google's decision to program games in Linux instead of C++, the language used by Sony and Microsoft.
"If you wanted to make a game work on Google Stadia, you had to write it in Linux," says Pachter.
"Let's say it costs $5 million bucks. Why would you spend $5 million bucks writing a game for an audience of two people?"
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

And to think I believed Linux was a kernel coded in C++โ€ฆ But no, all this time it was a programation language! ๐Ÿคฃ
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Did a little research on "Ed Fries, Former Head of Microsoft Studios". Apparently he joined Microsoft right out of university and spent 18 years there. According to Wikipedia his "notable work" is Halo 2600, an Atari 2600 game inspired by Halo and released in 2010.

Don't get me wrong, that's a cool project, but it seems clear that his programming experience consists solely of Atari 2600, Microsoft, and Playstation.

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

I would personaly outcast that news "writer" to 1982 and make him/her program assembly for the rest of his/her life

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