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Unity announced big changes following the hated Runtime Fee https://www.gamingonlinux.com/2023/09/unity-announced-big-changes-following-the-hated-runtime-fee/

#Unity #GameDev

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Interesting how much they eased off. I was really curious about the per instance fee they were claiming and were absolutely grilled in the tech news over. Still a shame they burned all that goodwill.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

I still wouldn't make a game with unity in the future, but this is great news for developers who are late into development of a game and couldn't change the engine without spending a lot of time or money.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

I honestly wonder how this will affect digital marketplace sellers and avatars in something like VRChat. Would the 2.5% revenue share be passed along to the seller/creator of the asset?

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