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This is fucked up. No other words for it. A REINSTALL is charged to game devs. #Unity
in reply to Liam @ GamingOnLinux 🐧🎮

Got a Steam Deck, ROG Ally etc and swap between a PC? That’s the game developer charged twice by Unity.
in reply to Liam @ GamingOnLinux 🐧🎮

Lmao: so with Proton on Linux / Steam Deck, if you swapped a game between Proton versions it would likely say to Unity there’s been multiple installs 💀

Denuvo trips up on that issue too. Disaster.

in reply to Liam @ GamingOnLinux 🐧🎮

What prevents someone just spamming a lot of install requests and racking up a bill for the developer?
in reply to Liam @ GamingOnLinux 🐧🎮

definitely had the denuvo thing near P4G's release when I was trying to get the game to work without random crashes... hate DRM on legitimately purchased software, hate what Unity is doing. Shit like this only hurts legitimate customers and now also indie game devs, while pirates rip that shit out and don't give a damn either way.
in reply to Liam @ GamingOnLinux 🐧🎮

So wait, if we wanted to run up the bills for any developer using Unity, we could just buy a single copy of one of their games, then set up some computers to repeatedly uninstall and reinstall the game?

It's like they're not even thinking of basic security on this one...

in reply to Liam @ GamingOnLinux 🐧🎮

that’s insane! I don’t do it often, but if I have any issues with a game I’ll explore different Proton versions. 😱 this model is moronic.
in reply to Liam @ GamingOnLinux 🐧🎮

Content warning: This is a joke to be clear

in reply to Liam @ GamingOnLinux 🐧🎮

This is supreme bullshit. I have 2 Decks, an Ally, a gaming laptop, a desktop, and some various other machines in various states of put together. I dual boot several of them between Linux and Windows. I shouldn't be costing devs stupid amounts of money because I like experimenting with hardware. What about reviewers who change hardware daily? So ridiculous!
in reply to Liam @ GamingOnLinux 🐧🎮

Doesn't make sense. If they don't rectify soon, they'll loose a big amount of devs.
in reply to Liam @ GamingOnLinux 🐧🎮

It probably charges the developer if the Proton/Wine prefix is cleared.
in reply to Liam @ GamingOnLinux 🐧🎮

What would happen with a steam library on external storage that you switch between two devices? Would it count as two, one or a new install every time you run it after switching systems?
in reply to Liam @ GamingOnLinux 🐧🎮

Image description:
Stephen Totilo @stephentotilo
I got some clarifications from Unity regarding their plan to charge developers per game install (after clearing thresholds)
- If a player deletes a game and re-installs it, that's 2 installs, 2 charges
- Same if they install on 2 devices
- Charity games/bundles exempted from fees
in reply to Liam @ GamingOnLinux 🐧🎮

Haha, if that's confirmed that's messed up man.

Silver-lining: More Godot users > more Godot tutorials being made for smooth brains like me who has several false starts to get into it as a hobby.

in reply to Liam @ GamingOnLinux 🐧🎮

this is some short sighted malarkey. Who is going to use Unity with this clause now instead of Godot (or Unreal)?
in reply to Liam @ GamingOnLinux 🐧🎮

turning a big dial that says "Fees" on it and constantly looking back at the audience for approval like a contestant on The Price is Right
in reply to Liam @ GamingOnLinux 🐧🎮

time for more people to learn Godot and/or unreal.(and/or whatever other engineers are in the up and coming)
in reply to Liam @ GamingOnLinux 🐧🎮

I guess the reason for this nonsense is in the statement from unity: "We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts."

They basically want that every game is an ad-infested, user-tracking, always-on hellhole.

in reply to Liam @ GamingOnLinux 🐧🎮

This absurdity is worthy of a lawsuit. As others noted, there are many ways this can be trivially abused. As much as I gripe about Unreal sometimes, this is flat-out developer-hostile.
in reply to Liam @ GamingOnLinux 🐧🎮

Christ, Unity's been going downhill ever since that Riccitiello guy took over. Dude's the same one who made screwed-up decisions at EA.
in reply to Liam @ GamingOnLinux 🐧🎮

So in theory one could write a bash script that can totally bankrupt a developer? That will surely never get abused.
in reply to Liam @ GamingOnLinux 🐧🎮

This can't be real. I seriously, unironically think there is a miscommunication or someone is trolling 🙁
in reply to Liam @ GamingOnLinux 🐧🎮

so I could theoretically bankrupt someone by throwing a script together to continually install, run the game for a minute, delete and reinstall again?

Get a VM farm going and you don't even need ransomware, just phone up a Dev and demand payment or you start the process.

in reply to Liam @ GamingOnLinux 🐧🎮

well, I'm guessing we're going to see a bunch more Unreal Engine games now, which isn't a bad thing. As great as Unity has been, the "Unity bounce" is a killer in some games
in reply to Liam @ GamingOnLinux 🐧🎮

what in the actual fuck? Guess our “delete and reinstall” response to fix most issues will now cost us lol #notfunnythough
in reply to Liam @ GamingOnLinux 🐧🎮

Funny—in the same week that Spotify had to say “no, we don’t pay out the wazoo if you stream the same song over and over,” Unity goes “but now that you mention it…”
in reply to Liam @ GamingOnLinux 🐧🎮

On my 470th un/reinstall of a game by a developer i dont like

Ive writted a script to automate it and planning on leaving it on all weekend

in reply to Liam @ GamingOnLinux 🐧🎮

This is why we should have embraced torrenting more rather than this nonsense torrenting is free and hosted be the playerbase.

Edit: The reason for these fees is because when you host a file (for example a game) that file is stored on a server (this has a reoccurring cost of the electricity and the cost every time you download the file for network costs) when you host a file as a torrent the people who download the file act as a server therefore it has no cost.

This entry was edited (7 months ago)
in reply to Liam @ GamingOnLinux 🐧🎮

@bastetfurry they're YEARS behind, they should just make a subscription based model as everyone else.

"wanna play ad-free with Unity Zero? SUBSCRIBE HERE"

in reply to Liam @ GamingOnLinux 🐧🎮

gosh, where do these business administration people always get ideas that are not only greedy beyond what should be socially acceptable, but which are also sure to tank their business model as a whole?
in reply to Liam @ GamingOnLinux 🐧🎮

with such limited storage on some devices... I wonder how many people are constantly rotating 1-2 app slots on a weekly/monthly basis
in reply to Liam @ GamingOnLinux 🐧🎮

they will pedal back but this shifts the overton window towards accepting a model close to this

I've read that Unity merged with ironSource a year or so ago, a software-monetization company - so probably any Unity runtime built in the last year (at least) supports this

in reply to Liam @ GamingOnLinux 🐧🎮

Unity is popular enough that some companies or indie devs can't go back anymore.
in reply to Liam @ GamingOnLinux 🐧🎮

so if you want to screw with a competitor, just buy their game and continuously install/delete/reinstall it?
This entry was edited (7 months ago)

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