A while ago I wrote a #UXN emulator for Game Boy. Then I realized that perhaps not everyone had a access to a Game Boy to enjoy the magic of uxngb. To remedy this situation I wrote a Game Boy emulator for UXN.
@alderwick Zelda is playable but slow, but looking through the code I found a lot of possible improvements in the opcodes themselves, so this could be made to run pretty fast 😀
@neauoire @alderwick I just realized it's scanning all of OAM every pixel to decide which sprites to draw instead of once per scanline and caching the first 10. Once I get a chance to fix that it should help a lot with performance, especially since many scanlines will have zero visible sprites in many cases.
Devine Lu Linvega
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Andy Alderwick
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Devine Lu Linvega
in reply to Andy Alderwick • • •Content warning: Unnecessary emulation
Devine Lu Linvega
in reply to Devine Lu Linvega • • •Content warning: Unnecessary emulation
Andy Alderwick
in reply to Devine Lu Linvega • • •Content warning: Unnecessary emulation
Devine Lu Linvega
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tbsp
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tbsp
in reply to tbsp • • •Content warning: Unnecessary emulation
Devine Lu Linvega
in reply to tbsp • • •Content warning: Unnecessary emulation