A few more ROMs are working on the Analogue Pocket Uxn core, and input is hooked up now! I have so much more to do, so a lot of things still don’t work, but a little more progress is always exciting to see! 😀
Next, I’ll try to implement the auto-advancing sprite drawing (where a single instruction could draw as many as 16 sprites).
Devine Lu Linvega
in reply to tsalvo • • •Devine Lu Linvega
Unknown parent • • •Devine Lu Linvega
Unknown parent • • •tsalvo
Unknown parent • • •Devine Lu Linvega
in reply to tsalvo • • •https://paste.sr.ht/~rabbits/867c401933c4f7e16cf86a59544b1ed46284f064
flap.rom — paste.sr.ht
paste.sr.httsalvo
in reply to Devine Lu Linvega • • •@neauoire thanks! i need to fix a lot of things in my drawing code, but I think I can see some things happening! I can see the bird bounce, and I can see the gaps moving across the top of the screen, and I can see the death animation arc when I miss the gap. It doesn’t look like much now, but this is actually way better than what I thought it would be! 😅
Maybe some of my sprite fixes / auto advance implementation will help with this ROM. This is a great goal for me to get this working!
Devine Lu Linvega
in reply to tsalvo • • •Devine Lu Linvega
in reply to Devine Lu Linvega • • •Here's one that you could use:
https://git.sr.ht/~rabbits/uxn11/tree/main/item/etc/screen.bounds.tal
expected:
~rabbits/uxn11: etc/screen.bounds.tal - sourcehut git
git.sr.htDevine Lu Linvega
Unknown parent • • •