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A few more ROMs are working on the Analogue Pocket Uxn core, and input is hooked up now! I have so much more to do, so a lot of things still don’t work, but a little more progress is always exciting to see! 😀

Next, I’ll try to implement the auto-advancing sprite drawing (where a single instruction could draw as many as 16 sprites).

#AnaloguePocket #uxn #varvara

in reply to tsalvo

Nicely done 😀 what resolution does the Pocket have?
This entry was edited (1 year ago)
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Devine Lu Linvega
Cool thanks, lemme see if I can make a flappy bird rom that will work on that res :berd:
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Devine Lu Linvega
haha aw you're right, damn, that'll mess things up.
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tsalvo
@neauoire I might also need to implement some date / time stuff soon, so that randomness can work! Otherwise Flappy Bird may be a little too easy if it does work 😀
in reply to Devine Lu Linvega

@neauoire thanks! i need to fix a lot of things in my drawing code, but I think I can see some things happening! I can see the bird bounce, and I can see the gaps moving across the top of the screen, and I can see the death animation arc when I miss the gap. It doesn’t look like much now, but this is actually way better than what I thought it would be! 😅

Maybe some of my sprite fixes / auto advance implementation will help with this ROM. This is a great goal for me to get this working!

in reply to tsalvo

very nice!! Would you like me to make you a sprite testing rom?
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Devine Lu Linvega
yeah it looks as fast as on a desktop emulator! ❤

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