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Watt-Wise Game Jam started yesterday, and the submission deadline will be on April 22nd.

Interestingly, the introductory text has been written from the point of view that the entire frame would be recalculated on every screen refresh. This is actually an approach that sometimes annoys me a lot. Especially in turn-based games that waste CPU cycles even when waiting or paused.

#permacomputing #wattwisegamejam #wattwise
http://wattwise.games/

in reply to viznut | Ville-Matias Heikkilä

where do you read this? It encourages people to do the opposite and target a lower frame-rate, in the optimizations section. I suppose it's for people thinking about using engines with a tick update to run timers like in unity or godot.
This entry was edited (1 month ago)

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