Lmao: so with Proton on Linux / Steam Deck, if you swapped a game between Proton versions it would likely say to Unity thereโs been multiple installs ๐
definitely had the denuvo thing near P4G's release when I was trying to get the game to work without random crashes... hate DRM on legitimately purchased software, hate what Unity is doing. Shit like this only hurts legitimate customers and now also indie game devs, while pirates rip that shit out and don't give a damn either way.
So wait, if we wanted to run up the bills for any developer using Unity, we could just buy a single copy of one of their games, then set up some computers to repeatedly uninstall and reinstall the game?
It's like they're not even thinking of basic security on this one...
This is supreme bullshit. I have 2 Decks, an Ally, a gaming laptop, a desktop, and some various other machines in various states of put together. I dual boot several of them between Linux and Windows. I shouldn't be costing devs stupid amounts of money because I like experimenting with hardware. What about reviewers who change hardware daily? So ridiculous!
What would happen with a steam library on external storage that you switch between two devices? Would it count as two, one or a new install every time you run it after switching systems?
Image description: Stephen Totilo @stephentotilo I got some clarifications from Unity regarding their plan to charge developers per game install (after clearing thresholds) - If a player deletes a game and re-installs it, that's 2 installs, 2 charges - Same if they install on 2 devices - Charity games/bundles exempted from fees
I guess the reason for this nonsense is in the statement from unity: "We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If youโre using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts."
They basically want that every game is an ad-infested, user-tracking, always-on hellhole.
This absurdity is worthy of a lawsuit. As others noted, there are many ways this can be trivially abused. As much as I gripe about Unreal sometimes, this is flat-out developer-hostile.
well, I'm guessing we're going to see a bunch more Unreal Engine games now, which isn't a bad thing. As great as Unity has been, the "Unity bounce" is a killer in some games
Funnyโin the same week that Spotify had to say โno, we donโt pay out the wazoo if you stream the same song over and over,โ Unity goes โbut now that you mention itโฆโ
This is why we should have embraced torrenting more rather than this nonsense torrenting is free and hosted be the playerbase.
Edit: The reason for these fees is because when you host a file (for example a game) that file is stored on a server (this has a reoccurring cost of the electricity and the cost every time you download the file for network costs) when you host a file as a torrent the people who download the file act as a server therefore it has no cost.
gosh, where do these business administration people always get ideas that are not only greedy beyond what should be socially acceptable, but which are also sure to tank their business model as a whole?
they will pedal back but this shifts the overton window towards accepting a model close to this
I've read that Unity merged with ironSource a year or so ago, a software-monetization company - so probably any Unity runtime built in the last year (at least) supports this
Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Lmao: so with Proton on Linux / Steam Deck, if you swapped a game between Proton versions it would likely say to Unity thereโs been multiple installs ๐
Denuvo trips up on that issue too. Disaster.
Roni รikรคs โ๏ธ๐ฟ๏ธ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Mitsunee | ๅ ้ณ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Raccoon๐ณ๏ธโ๐
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •So wait, if we wanted to run up the bills for any developer using Unity, we could just buy a single copy of one of their games, then set up some computers to repeatedly uninstall and reinstall the game?
It's like they're not even thinking of basic security on this one...
Dr. Guillermo Power
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •โ ศบีีฒรถษพีงีฐ ๐ ฮฒึ ำรฌรงาฝ ีชีด ฮฒึ ีฒฦึ รปีง
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •๐๐
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Adam Honse
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •doragasu
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •avi
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •J.V.B.
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Pฤteris Kriลกjฤnis
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Vildravn
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Deuchnord
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •GreenSkyOverMe (Monika)
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Stephen Totilo @stephentotilo
I got some clarifications from Unity regarding their plan to charge developers per game install (after clearing thresholds)
- If a player deletes a game and re-installs it, that's 2 installs, 2 charges
- Same if they install on 2 devices
- Charity games/bundles exempted from fees
Biscuit
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Haha, if that's confirmed that's messed up man.
Silver-lining: More Godot users > more Godot tutorials being made for smooth brains like me who has several false starts to get into it as a hobby.
Luigi
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •curtmack
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Ticktok
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •๐๐๐๐๐
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Toad King
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •lbcp ๐ฆ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •I guess the reason for this nonsense is in the statement from unity: "We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If youโre using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts."
They basically want that every game is an ad-infested, user-tracking, always-on hellhole.
GlaireDaggers
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Liam @ GamingOnLinux ๐ง๐ฎ
in reply to GlaireDaggers • • •Jakub @ Unbound Creations ๐ฆโ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Liam @ GamingOnLinux ๐ง๐ฎ
in reply to Jakub @ Unbound Creations ๐ฆโ • • •Steve's Place
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Bastet ้ญ็ๆง ๐
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •laudy88๐บ๐ฆ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Jaco G
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Anton
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •xmlns="Dan"
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •so I could theoretically bankrupt someone by throwing a script together to continually install, run the game for a minute, delete and reinstall again?
Get a VM farm going and you don't even need ransomware, just phone up a Dev and demand payment or you start the process.
Martijn Frazer
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •sortius
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Joe Welch
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Michael Engard
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •lettuce
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •On my 470th un/reinstall of a game by a developer i dont like
Ive writted a script to automate it and planning on leaving it on all weekend
Jojm
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •This is why we should have embraced torrenting more rather than this nonsense torrenting is free and hosted be the playerbase.
Edit: The reason for these fees is because when you host a file (for example a game) that file is stored on a server (this has a reoccurring cost of the electricity and the cost every time you download the file for network costs) when you host a file as a torrent the people who download the file act as a server therefore it has no cost.
James Ryland Miller
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Schaf
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •@bastetfurry they're YEARS behind, they should just make a subscription based model as everyone else.
"wanna play ad-free with Unity Zero? SUBSCRIBE HERE"
borstradamus
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Boswell
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •mmby
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •they will pedal back but this shifts the overton window towards accepting a model close to this
I've read that Unity merged with ironSource a year or so ago, a software-monetization company - so probably any Unity runtime built in the last year (at least) supports this
Claudio Zizza ๐ฆ
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •Mr H D
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •godotengine.org/
Godot Engine - Free and open source 2D and 3D game engine
Godot EngineSteve Duncan
in reply to Liam @ GamingOnLinux ๐ง๐ฎ • • •