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I've written a chunky post about my ideas and challenges I see for the design of the Liblast Framework.

The Liblast Project aims to build a framework for making FPS games and produce an FPS game called Liblast.

For all that to work, we need a lot of educated, forward-looking design decisions.

I am taking inspiration from the Quake/Source engine family, but also from Liblast legacy game and other work I've done.

Please chime in 😀

https://codeberg.org/Liblast/Liblast/issues/9

- unfa

#Liblast #Indie #IndieDev

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