Skip to main content

in reply to Devine Lu Linvega

I've got a pretty nice physics routine and values to start with if you want, they're lua but it's just an algorithm I was gonna port it anyway
in reply to Penny

cheers 😀 I'm good for this one, but if you port it, I'll put them up in the docs somewhere so others can use them in the uxn games if you like 😀
This entry was edited (10 months ago)
in reply to Devine Lu Linvega

well for flappy bird a couple of notes because I'm a huge nerd about it, you should set the velocity to the jump maximum on the input frame for tight saves, and the bird should be uncomftorably heavy so that most people under-shoot instead of overshoot
in reply to Penny

@penny Thanks for the tip 😀 It's what I do at the moment!
in reply to Devine Lu Linvega

oh okay sorry I thought I was seeing easing at that speed xD
in reply to Devine Lu Linvega

oh wow, this colour scheme suddenly gave me the epiphany that flappy bird is basically just helicopter game? i'd never noticed that before
in reply to Emil Oppeln-Bronikowski

@emil I'm very very fortunate to be able to spend all my time doing absolutely pointless things
@emil

Lo, thar be cookies on this site to keep track of your login. By clicking 'okay', you are CONSENTING to this.