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It was an absolute pleasure to watch this collaboration come together to build a tetris implementation for #uxn.

Well done @nf, @d6 & @rek.

https://github.com/nf/fourtette

in reply to Devine Lu Linvega

Wow! I love the sound design! And the aesthetics are obviously wonderful!
in reply to Devine Lu Linvega

Yeah, this is definitely my favorite rom. (Tho, my muscle memory of other tetris games is throwing my groove off). Love that it has a classic NES look, but follows modern rules (t-spin, sliding, hold, wall kicks, 5 block look ahead)

Devine Lu Linvega reshared this.

in reply to Capital

I got used to the controls :blobfoxdealwithit:.

This is very well made. The controls are excellent and responsive. I even managed to land a few lvl 30 tetrises.

in reply to Devine Lu Linvega

the sounds really nail the feel of playing tetris. Super satisfying.
in reply to Devine Lu Linvega

This was fun!! Topped out at level 10 score 237.

Some feedback, it seems a little weird with z/s pieces, rotating it twice does not necessarily return you to the same position. I assume there's a good reason for this but I don't think I've seen it in another Tetris. I had some problems running it on Windows unless I used newest uxn git head. Also difficulty in early levels might be *too* low (which combined w/requirement to start at level 0 hurts replayability a little).

in reply to mcc

@mcc I was also thrown by the rotating scheme at first, it looks like the dmg version, but it uses the modern implementation.
https://tetris.fandom.com/wiki/SRS
@mcc
in reply to Devine Lu Linvega

amazing work! Assembled perfectly. This looks so great and runs smoothly.
I used
Home = start/pause
Arrow keys = left/right move
Ctrl/option = left/right rotate
Shift = swap hold
Is that just my setup? or would it make sense to add to readme control section?

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