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in reply to Devine Lu Linvega

For those who don't know, DuskOS is a forth operating system with a C compiler(written in forth, nothing less) that compiles down to the forth VM. This is the most metal implementation of the uxn vm yet.
in reply to Devine Lu Linvega

in addition to it being amazing to see uxn implemented in this context, the DuskOS repo has a smol wealth of documentation, rationale, and source code worth the salt of any budding computer-maker-in-the-making.

If you've wondered things like "why?", "why forth?", "why not C?", "why not Unix?", "why not Javascript?", "how?", "where does this so-called complexity in computing come from?" -- this repo is a valuable resource in the acquisition of those and other understandings.

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in reply to Devine Lu Linvega

this might be covered in one of the documentation pages but I was wondering how graphics are done on the uxn and is there a resource on that.
in reply to 💜 pry 💜

@pry it's kind of architecture dependent, but X11 and SDL2 implementations are little framebuffer routines that work similarly to the Famicom/z80 era computers.

https://wiki.xxiivv.com/site/varvara.html#screen
in reply to Devine Lu Linvega

ah ok, thanks! I'll take a look. I've been toying around w making a VHDL implementation of uxn just as practice
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Devine Lu Linvega
@phf that's a moment in the film where they setup a made-up world from within their spaceship. You'd need to be familiar with either uxn or duskos to see the relationship.
in reply to Devine Lu Linvega

Are you tuned into the ARM port? I'd love to get this running on some of my ARM devices, but don't have the bandwidth to do a full port on my own.
in reply to Csepp 🌢

@csepp I'm not, you'd have to ask Virgil, but I doubt he'll be the one doing the port, this is his x86 project.

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