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My 3D projection library for Uxn is complete!

Features points, lines, variable FOV, adjustable view frustum, screen space clipping, and 16 bits of precision, everything in around 4 kilobytes of bytecode.

https://git.sr.ht/~bellinitte/pinhole

#uxn #theWorkshop

in reply to charlie

Wow, this is amazing. I will dive into this today! :uxn:

I've optimized the draw-line routine to do away with zp labels, and it's a bit faster too:
https://git.sr.ht/~rabbits/catclock/tree/main/item/src/catclock.tal#L180

I was wondering if you could add the sphere and teapot examples to the folder? An button to rotate around the cube would be good to have as well ❤

This entry was edited (11 months ago)
in reply to Devine Lu Linvega

@neauoire Let me know if you encounter anything that "looks off" 😀

I can extend the examples for sure! The thing about that teapot clip though, is that it's not real-time at all (it's sped up 8x), there's just too many edges to project. And also considering that the mesh is kinda huge, including it would be a bit awkward

in reply to charlie

After a day of toying with this, I can report that this is FANTASTIC :moar:

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