For #finishit today, @rek and I are doing final playtests, stitching spritesheets and optimizing memory usage. To help with that, I made a little ROM visualizer.
I love these visualizations! This is the one that I've been looking at today - I'm working on slides for a presentation that @rndmcnlly and I will be giving at the FDG 2023 conference on Playable Quotes: https://joel.franusic.com/playable_quotes_for_game_boy
After a day of work I managed to save 3 pages(totally 192kb) of memory in Oquonie for a rom that will be a total of 458kb spread over 7 pages of memory.
I'm pretty happy that we got to create a demake of our game and bring it from 150mb to 458kb and preserve much of the essence of the original, I dare even say that it's quite a lot better. The virtual machine driving it is somewhat easy to implement and hopefully that will help for the game to be playable in the future.
just noticed that the events and player timers manage to sync perfectly while I was recording the video. So the idle animations are playing at the exact same time..
Devine Lu Linvega
in reply to Devine Lu Linvega • • •Joël Franusic
in reply to Devine Lu Linvega • • •How We Made Playable Quotes for the Game Boy
joel.franusic.comDevine Lu Linvega
in reply to Joël Franusic • • •Max Cahill
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to Devine Lu Linvega • • •After a day of work I managed to save 3 pages(totally 192kb) of memory in Oquonie for a rom that will be a total of 458kb spread over 7 pages of memory.
I'm pretty happy that we got to create a demake of our game and bring it from 150mb to 458kb and preserve much of the essence of the original, I dare even say that it's quite a lot better. The virtual machine driving it is somewhat easy to implement and hopefully that will help for the game to be playable in the future.
Devine Lu Linvega
in reply to Devine Lu Linvega • • •ndpi
in reply to Devine Lu Linvega • • •dwardoric
in reply to Devine Lu Linvega • • •Potassium
in reply to Devine Lu Linvega • • •