#Permacomputing Aesthetics
Potential and Limits of Constraints in Computational Art, Design and Culture
đ» https://limits.pubpub.org/pub/6loh1eqi/release/1
Potential and Limits of Constraints in Computational Art, Design and Culture
đ» https://limits.pubpub.org/pub/6loh1eqi/release/1
This entry was edited (1 year ago)
Devine Lu Linvega
in reply to Devine Lu Linvega • • •"baroque chains of dependencies"
Was that added in the latest revision? I don't remember reading this in the draft. It's perfect.
Leon
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to Devine Lu Linvega • • •The paper includes this pretty pattern from @viznut
@pixel ( x y -- )
ADDk STH SUB STHr AND #18 DIVk MUL SUB #09 GTH .Screen/pixel DEO
JMP2r
eli_oat
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to eli_oat • • •Devine Lu Linvega
in reply to eli_oat • • •Devine Lu Linvega
Unknown parent • • •Devine Lu Linvega
Unknown parent • • •eli_oat
in reply to Devine Lu Linvega • • •yes! Iâm gonna have a think and follow up asap!
The big thing for me is that permaculture design isnât an aesthetic endeavor â itâs a methodology for building a specific sort of systemâŠwhich in turn has specific aesthetic consequences.
mirth
Unknown parent • • •ultrageranium
in reply to eli_oat • • •@eli_oat thanks for your feedback!
I think however, that you are misreading the paper. We specifically make a distinction between formal/traditional understanding of aesthetics and an approach to aesthetics that is more relational and that is essentially a system to sense and make sense of things from their production to the way they can be perceived, used, activated. This is derived from the notions of hyper-aesthetics and investigative aesthetics (Fuller + Weizman). We also explain several times that limits/constraints in this context are not about form or beauty or creative pursuit as an end, but we do warn that pmc and related practices are always at a risk to be misunderstood as such, or may eventually even fail to be more than various forms of aestheticization.
@neauoire
Devine Lu Linvega
in reply to mirth • • •Devine Lu Linvega
in reply to Devine Lu Linvega • • •mirth
in reply to Devine Lu Linvega • • •Devine Lu Linvega
in reply to mirth • • •https://varia.zone
Varia
Variamirth
in reply to mirth • • •eli_oat
in reply to mirth • • •@mirth @320x200 I think this conversation is circling round what I've been trying to highlight as a divergence between permacomputing and permaculture design.
Right now ya'll are discussing usage and consumption -- how do I use X in Y scenario.
I think this is akin to asking a practitioner of permaculture design "what vegetables should I eat?"
Permaculture design doesn't speak to this end of production -- permaculture design is interested in the creation of the vegetables. What if permacomputing was more focused on how to build and design computing systems than what they are specifically used for?
As example -- for work I help to ensure that gigantic systems are accessible. On paper this means that certain legal requirements are met for folks that rely on assistive tech...but I can take accessibility to mean something broader, and push for systems to work on older dev
... show more@mirth @320x200 I think this conversation is circling round what I've been trying to highlight as a divergence between permacomputing and permaculture design.
Right now ya'll are discussing usage and consumption -- how do I use X in Y scenario.
I think this is akin to asking a practitioner of permaculture design "what vegetables should I eat?"
Permaculture design doesn't speak to this end of production -- permaculture design is interested in the creation of the vegetables. What if permacomputing was more focused on how to build and design computing systems than what they are specifically used for?
As example -- for work I help to ensure that gigantic systems are accessible. On paper this means that certain legal requirements are met for folks that rely on assistive tech...but I can take accessibility to mean something broader, and push for systems to work on older devices, devices with low or infrequent connectivity, etc. To me, this is how to approach computing through the lens of permaculture design. It is less about using as little power as possible for the sake of it, but instead about ensuring that a system takes into account its constraints, and works within them, and can even thrive under lower resources. And resources can be people, power, money, ores, etc.