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Now that the game loop is done, we've started adding sounds, Easter eggs and complete the implementation of the remaining assets and animations.

I've just added the Hundred Rabbits splash screen to the game, which was made by @alderwick!
in reply to Devine Lu Linvega

The #uxn release of the game is an attempt to fend off bitrot and allow for this little game to still be playable in the future. We will ship the game rom with the documentation and code needed for anyone to write their own emulator on the platform of their choosing.

The entire game and all its assets is about 70kb zipped, we will also make an executable where the rom is wrapped within an emulator that will be in the 300kb range.

The original version of this game was nearly 200mb.
#uxn
This entry was edited (1 year ago)
in reply to Devine Lu Linvega

amazing! I think the the original version could have been compressed significantly but down to 70kb is huge
in reply to ATAVATA

@slew we've improved it somewhat 😀 the design of the nastazie world(the library) is more part of the rest of the world now.
in reply to Devine Lu Linvega

good, now smuggle it out in a gif of a moonshine barrel https://www.howtogeek.com/119365/how-to-hide-zip-files-inside-a-picture-without-any-extra-software/
in reply to Devine Lu Linvega

I love the idea of shipping a game along with instructions to write your own emulator in order to run it, like "I got this software, give me a sec, I gotta write a tiny specific emulator based off of this tiny 2 page spec first". my only hope for today's software is that it's headed that way
in reply to Karol Belina

@karolbelina I think I remember reading once that the original Apple computer shipped with a copy of its schematics. Good vibes.
in reply to Kira 🌱

@tty ooh, didn't know that. i wonder if it used to be a more common practice when it comes to electronics generally
in reply to Karol Belina

@karolbelina @tty in Giles Slade's Made To Break, it talks about all sorts of examples where companies found that letting people repair their own appliances was reducing profit, so they gradually reduced the depth of the instruction manuals, or used more black-box parts that could not be inspected and documented.

Good book on the topic 😀
in reply to Devine Lu Linvega

Could you please comment briefly why the size difference was so big? Was it due to the graphics' resolution, because of the size of the libraries you had to include or... something else?Perhaps, in the February blog/RSS entries?
in reply to BartGo

@bartgo it was mostly due to using an entire web browser as framework.
in reply to Devine Lu Linvega

Gives me "The Manhole" vibes.
Also some monochrome VIC-20 games.

What format was the 200mb version in? Flash? Director?

That's an amazing amount of efficiency (in encoding) gained.

@alderwick
in reply to R. L. Dane :debian: :openbsd:

@RL_Dane it was pretty damn large too, 120mb range. I initially wrote it in objective-c and it was a tad smaller.

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