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in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

they have actually lowered the fees (or increased the threshold).

I registered for a Unity Personal account a few days ago and it said "you need to make 100k$ or less per year". Now it is 200k$ so people can make double money than before without paying a license fee.

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

literally can't think of a reason to use Unity over Godot or Unreal at any skill level really. Especially being the garbage collection stutter on Unity is still an issue games have to this day.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

The more I think on it, the worse it sounds. How exactly are they tracking installs? We need it to be clear on what they're tracking, otherwise that's a big privacy red flag.

And how accurate will it be? What about pirated installs? Charity keys? Etc. So many bits unclear.

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

What about families who install a single purchase on multiple computers and consoles? And yes, what are they tracking to identify a unique install?
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

A comment on the article brings up an interesting point: what about GOG offline installers? Add to that Epic Store freebies? The list of uncertain ways this could be a problem just keep appearing.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Oh and hey, it's a flat-fee.

So...if you're already over the thresholds and you run a sale, you're already getting less - and then you're paying Unity a flat-fee for each of those new players!

Lmao. Unity RN:

in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

This *sounds* like an idea that an exec had and just ran through, and no one got a chance to actually think about it before doing it...
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

this is ridiculous...what if I have 10 devices and install on those the same game? I won't risk anything, but the devs hate going bankrupt? I think this is something that they have to rethink... what about free-to-play games, like genshin impact? Not that I care about the game or the company, but I mean, I think they will l definitely say something about that...
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

I don't see this working without the installer phoning home. New games will need to be online-once or always online. Either way, unless this is reversed, I think this is the end of Unity as a platform for low-to-moderately successful indies as we know it.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Since I'm usually low on space in my internal hdd's I uninstall and reinstall some of my favorite games a lot.. will that actually cost money to the devs now?
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Figure out the unity tracking, make a patcher that sends epic-bliz-micro-vision account keys for all your indie games.
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

That has been my question. I doubt publishers and stores are going to want to track this information, so that leaves Unity phoning home...
in reply to Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

This seems like a really clumsy way to go about things. Including the fact that nobody agreed to these terms when their game was created.

#gaming

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