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If anyone is interested in #FPS #multiplayer game technology and happens to know #Godot, I am open to talk ๐Ÿ˜€ Hit me up here or join team chat at liblast.zulipchat.com
I am currently wrestling with an entity and world state system. I have a problem because I would want to be able to do `if node is Entity: stuff()`, but root nodes of various scenes (like a game character, and interactive prop etc) uses a node type like CharacterBody3D which properties I want to access, but also extend Entity

















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Progress in the (tech) art departament.

Rendered with 4xMSAA (no TAA etc.).

I found that Screen-Space Roughness limiter can introduce blocky artifacts. I suppose it's because derivatives work in quads (4 pixel groups).

It's probably content-specific but the effect is ON by default, and so you might have had stairsteppy artifacts and not known where do they come from.

This is Godot 4.5.1 stable on Arch Linux. Haven't tested in 4.6 beta yet.

@godotengine WDYT?

- unfa

#Godot #GodotEngine





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"Steam Machine is a PC. So run whatever software you want!"

The perfect moment for a @godotengine and @Blender cameo! ๐Ÿ˜‰

#Godot #Blender #Steam










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