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Resuming development after a break!

Here's some fresh screenshots from the game. You can download test builds and try it for yourself from our Zulip community:

liblast.zulipchat.com/#narrow/โ€ฆ

If you encounter freezing, let me know. This is a known issue that has been there for months, and so far I still don't know why it happens.

Enjoy, and I'll see you soon!
- unfa

#Liblast #Godot #IndieGame #DevLog





























If anyone is interested in #FPS #multiplayer game technology and happens to know #Godot, I am open to talk ๐Ÿ˜€ Hit me up here or join team chat at liblast.zulipchat.com
I am currently wrestling with an entity and world state system. I have a problem because I would want to be able to do `if node is Entity: stuff()`, but root nodes of various scenes (like a game character, and interactive prop etc) uses a node type like CharacterBody3D which properties I want to access, but also extend Entity











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