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Experiment: single palette (4 colour) #NES art. Drew in krita, then tidied up in aseprite and NEXXT until he fit into the NES restrictions.

Every 8x8 pixel region of the display has to show one tile from the limited tilemap (top right of image), so it's important to reuse tiles where possible. It's a bit like a jigsaw puzzle where you draw the pieces yourself.. and can reuse the same piece many times #gamedev

in reply to voxel

post this and immediately see 10 places where i messed up. OH WELL
in reply to voxel

to bring it down to 4 colors, it's good sometimes to run it through a dithering algorithms to get rid of some of the artifacts, like on the armor. To optimize for tile re-use, a simple xor dither works very well. It'll create a few tiles of just the middle colors as aa55 aa55 aa55 aa55.
This entry was edited (2 months ago)
in reply to Devine Lu Linvega

@neauoire i guess i should have spent longer cleaning it up.

Not sure what you mean with 'aa55'?

in reply to voxel

aa55 in a chr file, looks like a little checkboard. It's what you'll get for a 2bpp 8x8 sprite if you use xor for dithering.

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