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I’m an amateur lisper, mostly #Guile and #EmacsLisp, but if someone wants to team up for this #GameJam, I’d be interested!

I also do some basic art, game design, sound, and music. I wouldn’t want to be the sole programmer for this jam but could definitely contribute there and would love to learn more #Lisp.

toot.cat/@dthompson/1141667993…


that’s actually a really cool trick — the many with-usages (like locks!) are a huge boon to understandable code.

And while it took me 25 lines of code to implement this with with wisp ( hg.sr.ht/~arnebab/wisp/browse/… ) it’s only Python where that’s the default way to do things.

(there is no superfluous with in the previous paragraph ☺)

Being able to add stuff like this to the language cleanly is why I started to move my personal projects from #Python to #Guile #Scheme in 2013, though.


Hey there I wrote an update about Guile Hoot, Spritely's Scheme -> WASM compiler project, and it includes an embedded demo that works on the latest Chrome Dev or Firefox Nightly. The WASM GC future is here. We think Hoot is a pretty unique and cool project in the WASM world and I hope this post explains why in an understandable way.

spritely.institute/news/scheme…

#scheme #wasm #guile #spritely


Thanks to "The Summer of Sexps" on exercism.org I'm actually kind of keeping up with learning #Guile #Scheme


Woo! We've got the first messages being send between guile spritely goblins and racket spritely goblins!

🥳 🎉

Also, a big thanks to NLnet for funding this work!

#guile #racket #scheme #spritely #goblins #nlnet

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