Skip to main content

Search

Items tagged with: Uxn


Content warning: intro to uxn programming book - version 1.0.4

#uxn


The drifblim assembler has a tiny hidden feature - it's not really a feature, it's more of a of side-effect from some other system - that allows to live-reload a project.

If you create a .drifblim file, fill it will an input and output path, and a non-zero value. The assembler will prefill its zero-page with the content of the file on load.

So that allows me to never have to re-assemble a #uxn rom when I work. It's kind of hard to explain, so I made a little video.

https://git.sr.ht/~rabbits/drifblim#project-mode
#uxn


Command-based navigation is working again, #uxn emulation is becoming ever more configurable!

See the demo below, in which the client feeds the command "go 100 200 400" to a ship, which will set the target coordinates for a PD controller.

(Also, the memory layout of a ship is defined completely in Lua, the engine core needs to have no knowledge of it.)
#uxn


#uxn adding screen support to uxn5, one pixel at a time
#uxn


Spent too long trying to figure out how to draw a controller in #uxn that lights up on input and finally got it
#uxn


Content warning: uxn metadata proposal

#uxn


So... #uxn with a Game Boy theme. Is this anything?
#uxn


I feel silly being so excited about such a broken rendering of this ROM. And yet... #uxn #pascal

Lo, thar be cookies on this site to keep track of your login. By clicking 'okay', you are CONSENTING to this.