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Items tagged with: lispgamejam


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I've been scratching my head trying to think how to package assets for my #lispGameJam project, I really REALLY wanted to be able to inline assets as raw hex code, like I normally do for uxn projects, not have to read binary files, so I added a special form with square brackets that lets me to just that!

This is the first sprite(a little arrow) I was able to store in my source code.



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I've fussed with TCO for two full days to make my #lispGameJam as efficient as I can. But in the end, Lisp being such a memory hog, I had to do some code crimes.

Instead of doing dotimes as a macro, I've implemented it as a special form because this way I save 4 bytes on the stack. This is.. where I'm at, shaving bytes to fend off stack busting.


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#lispyGopherClimate communitymedia.video/w/ggdFBxG… Edrx interview deferred BUT

@CCirco @socool #bonkwave #music

#programming #types #typetheory #literaryCriticism @dougmerritt @vnikolov @mdhughes @smlckz type theory
blogs.perl.org/users/ovid/2010…

#lisp implications

Community news:
@shizamura is crowdfunding her fourth comic book of Troubles sarilho.net/en/
#lispgameJam starts tomorrow itch.io/jam/spring-lisp-game-j…
#cilmateCrisis #haiku by @kentpitman (interview /next/ week!)

#unix_surrealism @prahou

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