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Items tagged with: tetris
I'm finally ready to present you the second version of my #Orca #Tetris patch.
- Controls are much more responsive now, no delay felt at all
- Type and orientation of the piece is always monitored to prevent it from going out of the field
- Line deletion is bug free now. It scans every line after every placed piece and clears the filled ones one by one
- Overall while being much more complex, the code takes up much less space
This is definitely the most complex thing I made in Orca.
I'm currently remaking the #Tetris game I made in #Orca from scratch. So here is WIP update on it.
Overall it's going to be more compact.
What's more important though - you can rotate the pieces and I reworked my idea with press-to-move-only-one-tile to be more much more elegant.
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EDIT: Damn I'm so stupid, it can be just 2x more compact and it's so obvious. Was trying to think OUT of the box, but the solution was INSIDE and I was using it constantly before