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Items tagged with: Orca
https://www.youtube.com/watch?v=-tAAsolMG-M
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And well I think controls is very cool part of the patch. It's very simple. Just a chain of I(F)'s looped by (O)ffset.
So you place a character in the output of bottom F, it gets read by offset and (V)ariable operands and instantly erased.
Then assign different actions based on the character coming from the variable.
I'm not very good at explaining things (also the character limit), but #Orca -people should understand
Here are some details on how lines are cleared.
After the piece is placed, the game stops, then:
1) every line gets scanned and numbers of filled lines are going to that upside down pyramid
2) The pyramid outputs the least line number and line is being cleared
3) X operands that hold #, decreases it's offset to gradually uncomment every line above so S operands falls down naturally.
4) scanning happens again, loop is repeated on until there are no filled lines. And the game continues.
#Orca
I'm finally ready to present you the second version of my #Orca #Tetris patch.
- Controls are much more responsive now, no delay felt at all
- Type and orientation of the piece is always monitored to prevent it from going out of the field
- Line deletion is bug free now. It scans every line after every placed piece and clears the filled ones one by one
- Overall while being much more complex, the code takes up much less space
This is definitely the most complex thing I made in Orca.
New version of my #Orca #Sand patch.
Nothing much has changed, I just fixed a bug and now all the "sand grains" always land the way they should.
I also added some slopes to make it easier to see how the sand grains slide if the surface is not flat.
___
you can also consider this as a very WIP teaser of an additional track for my next EP.
I'm currently remaking the #Tetris game I made in #Orca from scratch. So here is WIP update on it.
Overall it's going to be more compact.
What's more important though - you can rotate the pieces and I reworked my idea with press-to-move-only-one-tile to be more much more elegant.
___
EDIT: Damn I'm so stupid, it can be just 2x more compact and it's so obvious. Was trying to think OUT of the box, but the solution was INSIDE and I was using it constantly before
Well, here is pure instanity, this time I tried to make Tetris in #Orca
No audio this time, sorry, apparently all of that is too cpu intensive, I wasn't able to record it without xruns.
It is not really finished and I didn't get as far as implementing the tetramino rotation and you can accidentally wipe the right border of the grid, but it's a job for another day I guess. I should probably redo it from scratch too.
This time I've got a crazy idea that was not involved something real musical in it, so I'm not sure how it sounds again, but look at that Christmas tree with it's twinkle lights and all that snow.
Background sounds are partly triggered by snow falling on the tree, and the main sounds are turning on only after almost all the ground is covered in "snow". "Almost" because I lost some logic somewhere and it didn't worked as I expected and it was too late to fix it.
#Jamuary №3
So I came back to #PureData to try #Automatonism project (gives you a large set of premade blocks and a nice menu for selecting it), pretty cool thing - https://www.automatonism.com/the-software
Of course, controlling it with #Orca as always.
Also I'm just not made for performing anything live, it took so many tries to film it. And it mixed so bad.
Oookay, here we go. #jamuary day 2 I guess, because I missed the 1st day.
Short one. Honestly I'm not sure I will be doing a lot of long recordings during this jam like I did back in #febrajam, its very time consuming for me, I'd better stick to working on EP's (yeah sure you I'm not lying).
Also 1st time using O operand as @neauoire suggested haha. Maybe I'll use this jam to master Orca better.
added LFO modulator/tremolo to my orca sampler folderkit, also doubling as clocked one-shot envelope
https://codeberg.org/nonmateria/folderkit
I tried using C version of #Orca with SunVox as always, but apparently there are no snd-seq kernel module in #Droidian, so no midi, sadly, and I was not successful in running Jack too, so I can use it with folderkit which recieves osc.
So I ended up using uxn Orca with it's built-in synth.
Idk what I'm doing exactly, but I got Conway's Game of Life running in the command line and now I'm thinking about how cellular automatons could be manipulated by signals coming from other apps. Specifically interested in what it would be like to have "living" visuals that are in some way representative of the patterns being sent from #orca
#Orca #SunVox #ElectronicMusic
Xsodect - 'Parts I'
https://xsodect.bandcamp.com/album/parts-i
So cool to find music made on #Orca. I know that @neauoire has made some stuff too (I like this album: https://aliceffekt.bandcamp.com/album/hundred-rabbits )
Guess I'll just have to hurry up and learn Orca properly, so I can start making my own 😀
https://patchstorage.com/tetris-theme/
HundredRabbits' #ORCA (#ORCΛ) running on Raspberry Pi OS (formerly Raspbian), sequencing the Teenage Engineering OP-Z.
Massive thanks to @neauoire at 100r for the setting up and configuration tips.
Xsodect - Parts I 💿
#Music written in #Orca with #sound coming from #SunVox
Very cool to feel back after 8 years.
#Bandcamp (it defaults to track 4)
https://xsod.bandcamp.com/album/parts-i
#Youtube playlist for visuals
https://www.youtube.com/playlist?list=PLrFxn8U2oUqjVHkMxpondbAI6eywqXXlP
#febrajam #livecoding #music #IDM #ambient #ElectronicMusic #album
I think I made it.
The release date of the first EP is 31.03
It will be four and a half tracks long.
https://www.youtube.com/watch?v=eP7nPiE8A-E
Xsodect - Parts I EP TEASER
Teaser for the first of three upcoming EPs, written entirely in Orca IDE.YouTube
#modularSynth
I decided that everything will be done with #sunvox (using #Orca of course), so I guess I will redo my #puredata entry in sunvox too.
For now, to be honest, I'm not sure I can finish the whole release by the end of March, because, as always, I wanted to fix some things quickly and ended up making things more complicated. But I'll do my best.
Today I realised that #Orca can send MIDI CC signals, so really the possibilities are almost limitless, even in conjunction with #SunVox.
I know it's rather silly, but here's a sort of little #synthesizer powered by SunVox, but the whole interface is done in Orca. Of course I don't think it's all that practical, it's more of a concept. But we can automate things this way.
I think now it's the most compositionally complex and the longest automated track I've done in #orca. It can look (and sound) much cleaner - there is a lot of ways to optimize it, but it is a work for another day.
Done with #sunvox of course.
https://www.youtube.com/watch?v=JcfvHxN3z-I
Another day, another monstosity in #orca. #uxn version again.
This time a "sequencer" is quite big, it even resembles a map of the Earth, haha. I almost found a perfect way of automating orca, but I have something slightly different in mind for next time.
White #sunvox looks beautiful.
https://www.youtube.com/watch?v=kZFIUbYfpKI
#uxn #orca with #sunvox again.
Tried one more way of automating everything, actually I like that one more than others, I think.
Today I decided to recreate in orca a track I wrote when I was a teenager - like, I don't know, maybe I was 13-14 years old.
I didn't really succeed, for some reason I couldn't fully recreate the same sounds and moods, I'll try again sometime.
By the way I'm sorry, I only realised what it looks like at the very end, haha. I hope it is not too obvious.