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Huh, so Unity has reached the killing-the-golden-goose point of their enshittification: https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs
20c per install doesn't sound like much to PC users, but that's potentially enough to nuke mobile gaming entirely. Which they know, because they also run the stats system mobile devs use to calculate ARPU/ARPPU.
Unreal taking a small cut of revenue works fine. That's based on you know, money you made.
Unity charging based on "Installs" might actually cost you money in mobile space. Or if you do a PS+ freebie. Or GamePass. Or especially an EpicStore freebie. They know what they're doing, and it's fucking evil.
EDIT: it's listed under monthly? This might be a monthly fee? Unclear.
Unity introducing new fee attached to game installs
Unity's new "Runtime Fee" will kick in after developers cross specific revenue and install thresholds.Bryant Francis (Game Developer)
Hello, I'm Roland. I'm a 28yo computer janitor by day, hobbyist #gamedev by night when I have the energy. Bad #DSA member on weekends.
I'm currently working on Lost Generation, a roguelite RPG made in #unity3d about paying off student loans.
I'm also trying to get back into painting, after spending a few years in a rut. Maybe a less beleaguered art community can help pull me out of that.
Here's to starting over, ya'll.
#creativetoots
#mastoart