Skip to main content

Search

Items tagged with: GameDev


If you're not aware of the Black Game Developer Fund (I wasn't!), hey, now you are. This is rad! https://blackgamedevfund.com/apply/

Yo #GameDev folks, maybe spread this one out a bit? I know very little about the fund itself / I can't vouch for it or anything, but more options to choose from is better than less when it comes to funding.


โ€œ87% of games released before 2010 are no longer commercially available โ€“ and itโ€™s a huge loss for the art formโ€

https://www.theguardian.com/games/2023/jul/12/pushing-buttons-playing-old-video-games

Itโ€™s a good reason to open source your games once their commercial long tail had expired.

#gamedev #indiedev #opensource


Godot Engine 4.1 brings a detachable script editor, Vulkan pipeline cache https://www.gamingonlinux.com/2023/07/godot-engine-4-1-brings-a-detachable-script-editor-vulkan-pipeline-cache/ #Linux #GameDev #FOSS #OpenSource #Godot


Apparently, there's a Fediverse game jam coming up in a month!

If you ever wanted a reason to work together with some of the cool artists/composers/devs that you've met on the fediverse, this could be a good excuse!

https://itch.io/jam/summer-fediverse-jam

#FediverseJam #indiedev #pixelart #gamedev #godotengine #gamejam


SDL 2.28.0 released and goes into maintenance mode, now focusing on SDL 3 https://www.gamingonlinux.com/2023/06/sdl-2280-released-and-goes-into-maintenance-mode-now-focusing-on-sdl-3/ #SDL #Linux #GameDev #FOSS


If anyone is interested I've started up a Godot community on lemmy for those who are migrating from reddit!

Feel free to join and show off your stuff as people start moving over to it ๐Ÿ˜€, weve got a showoff thread where you can showcase your current work or you can make a separate post for it

https://programming.dev/c/godot

(You can see the posts from right here on mastodon as well, just search for the url above in the search bar (with https:// in front of it))

#godotengine #godot #gamedev #lemmy


I'm wondering, if more people play the Erra: Exordium on Steam Deck, will it affect the time game verified?

EARLY ACCESS https://store.steampowered.com/app/1224030/

#gamedev #indiedev #gaming #pixelartโ€‹ #indiegame #GamingNews #gamingcommunity #indiegames #gamedevelopment #steam #steamdeck


This Unity to Godot importer has me a little excited https://www.gamingonlinux.com/2023/05/this-unity-to-godot-importer-has-me-a-little-excited/ #GodotEngine #Godot #Unity #GameDev #FOSS


Doing some #GameDev? Check out the huge Polygon Assets bundle: https://www.humblebundle.com/software/polygon-assets-animpic-studio-software?partner=gamingonlinux (partner)


If Game Maker is your thing, Fanatical have a bunch of 2D assets in a bundle https://www.fanatical.com/en/bundle/all-in-one-game-maker-2-d-assets-packs?ref=gol (partner) #GameMaker #GameDev


AMD Render Pipeline Shaders SDK adds Linux support https://www.gamingonlinux.com/2023/05/amd-render-pipeline-shaders-sdk-adds-linux-support/ #AMD #Linux #GameDev


Dust off your game dev environment with the Linux Game Jam 2023 https://www.gamingonlinux.com/2023/04/dust-off-your-game-dev-environment-with-the-linux-game-jam-2023/ #Linux #GameDev #GameJam


v0.5.3 of doldrusidus adds monoliths that hold secret texts, which can be deciphered one character at a time.

In the demo below, I speed up "deciphering" with a tandem of machines to accumulate machine instructions for the monolith faster. The secret is slowly revealed in the top-right window.

devlog at the bottom of the page: http://wreckage.duckdns.org/doldrusidus.html

#gamedev


The level editor update for Kandria is now live on all platforms!

Get Kandria on Steam https://kandria.com/steam Itch https://kandria.com/itch or on our webzone https://kandria.com

#indiedev #gamedev #opensource


#gamedev sprite test!

I think it is way too bouncy; I'm gonna localize movement to their legs when they walk, and keep the hood and hands still.

I also think the head may be a bit too flat on top in profile.


my on-again-off-again relationship with #alakajam is currently ON. a 48 hour #gamejam with a smaller, friendly community, runs the weekend of the 25th Feb. Teams and individuals welcome, come be my friend and make do some #gamedev https://www.alakajam.com/


In NBA Jam: T.E. for Genesis/Mega Drive developers only found out after making the 250k cartridges, that there was a save bug. But playing the game in a certain order fixed it, so it got a day one "patch" in the manual saying how to initialize memory. #GameDev


Duke Nukem 3D mirrors reflection were achieved by duplicating the room on the other side. If you deactivate clipping you can go to the other side. True reflections are computational intensive even today #GameDev


Here's one of my fav, in Zelda: A Link Between Worlds because a true top-down view in 3D would have perspective issues, they purposely tilt the objects, so the perspective looks good to the player from top. #GameDev


In Kirby's Dream Land for GameBoy, to save memory some enemies have the same "back" part of the sprite and only change the face. #GameDev


In Super Mario Bros. because of memory limitations clouds and bushes are the same sprite but using a different tint color. #GameDev


In Super Mario Galaxy when Mario drowns in a swap his hand reaches out, but because of the size of the head devs had to shrink it so only the hand is visible to the player #GameDev


This #gamedev trick is from Undertale, to prevent NPCs to walk on pits, Magic glass.


There was a memory exception in Wing Commander on exit, because of the deadline they left it but change the error message to "Thank you for playing Wing Commander!" #gamedev


In Super Mario 64 to achieve the infinite stairs effect, Mario gets teleported back. Also the reason why Speedrunners can glitch and skip it using the backwards jump trick. #gamedev


In Jak and Daxter if by any chance the Area/assets ahead aren't fully loaded the game will make you trip to give it more time to fully load. #gamedev


Skyrim small tables are actually shelves buried. If you can't see it ...
(Recreating my list of #gamedev tricks thread)


In Fallout 3 the Trains are actually a character wearing a train model as a hat. Engine didn't allow for vehicles, so this way they could reuse NPC movement code. #gamedev


If you want to learn some Unity game dev check out this bundle: https://www.humblebundle.com/software/learn-to-make-survival-games-with-unity-software?partner=gamingonlinux (partner) #Unity #GameDev


New Liblast development update!

https://youtu.be/vRysnWzC0k0

Liblast is an open-source multiplayer FPS game made with Godot 4.

#Liblast #GameDev #IndieDev #IndeGame #Godot4 #GodotEngine #Godot #FPS #multiplayer #online #FOSS #OpenSource #Libre #unfa

Lo, thar be cookies on this site to keep track of your login. By clicking 'okay', you are CONSENTING to this.

โ‡ง