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Items tagged with: Uxn
so far i'm going over uxn opcodes one by one. though i'd share something, so here are its first words
#theWorkshop #uxn
Did a bit of optimizing this morning.
Animating 8000 rabbits in #uxn before at 60 FPS, on a 12 years old laptop. 🐰
No sources attached, as no fixes to the code were needed, or they were trivial.
Before win16 port, I gotta try to optimise uxn11, though.
P.S. Hi @neauoire ~
P.P.S. pyon~
Another day, another monstosity in #orca. #uxn version again.
This time a "sequencer" is quite big, it even resembles a map of the Earth, haha. I almost found a perfect way of automating orca, but I have something slightly different in mind for next time.
White #sunvox looks beautiful.
https://www.youtube.com/watch?v=kZFIUbYfpKI
Just FYI, it's a bit old, but I found that someone has had limited success porting SDL over to PPC Macintosh:
https://nondisplayable.ca/2017/12/20/sdl-on-classic-mac.html
In an alternate universe where I have unlimited free time, it would be a dream of mine to get uxn running on a 68k mac. It would feel very full-circle. XD
(My skills aren't anywhere close to that yet, though, so don't get your hopes up on my account, lol)
SDL on classic Mac OS
For fun, I decided to see if I could write something graphical for the older Mac OS. Looking through my options, it seemed like writing direct Macintosh Toolbox code would take too long to get up to speed, so I searched a bit more and found that ther…nondisplayable
The uxn instance is entirely virtualized and is implemented as VM within uxn itself.
https://git.sr.ht/~rabbits/beetbug
#uxn #orca with #sunvox again.
Tried one more way of automating everything, actually I like that one more than others, I think.
Today I decided to recreate in orca a track I wrote when I was a teenager - like, I don't know, maybe I was 13-14 years old.
I didn't really succeed, for some reason I couldn't fully recreate the same sounds and moods, I'll try again sometime.
By the way I'm sorry, I only realised what it looks like at the very end, haha. I hope it is not too obvious.
https://github.com/asiekierka/uxnds/releases/tag/v0.3.6
Release uxnds 0.3.6 · asiekierka/uxnds
uxn VM updates: implemented JCI/JMI/JSI opcodes updated datetime, file and system devices to (mostly) match mainline now with MMU support! properly implemented "quit" option bundled the corre...GitHub
Back to #orca with #sunvox again (my brain is not working right for puredata today). File is too big for my instance, so it is on youtube.
This time I used #uxn version of orca and again tried to automate it. But it has smaller working area than C version, so I did it differently and almost succeeded. I feel wrong when for doing it, haha, as if I'm breaking the rules.
https://www.youtube.com/watch?v=xmAQFKKVvYE
if i ever return to my ff1-esque #uxn rpg i'll definitely need something similar for the combat damage animation
https://archive.org/details/FordSimulatorBuyersGuideCustomerResponse
Ford Simulator / Buyer's Guide / Customer Response : The SoftAd Group, Inc. : Free Download, Borrow, and Streaming : Internet Archive
Ford Simulator Take the wheel of one of sixteen models. Have fun and test your skills in four events. Ford Buyer's Guide Select from 29 models. Equip each...Internet Archive
https://play.date/
Reminds me of #uxn
Playdate. Pre-order now!
It’s yellow. It fits in your pocket. There’s a crank. It comes with 24 free games to get you started. Say hi to Playdate from Panic.play.date
it's definitely a different way of thing from what i was used to.
The entire game and all its assets is about 70kb zipped, we will also make an executable where the rom is wrapped within an emulator that will be in the 300kb range.
The original version of this game was nearly 200mb.
Proquints are now supported in a few places, and the interface shows you more information about the world (seconds since epoch, camera position, entity properties).
devlog: https://desertslug.itch.io/doldrusidus/devlog/487366/interface-improvements-proquints
#gamedev
Interface improvements, proquints
The 0.4.1 version is a smaller update that expands on the graphical interface, and adds support for proquints (pronounceable quintuplets) in multiple places. The interface now shows the seconds elapse...desertslug (itch.io)
A tiny(220 bytes) checksum program for your #uxn rom needs, originally written by @d6.
Checksum is a number that is unique to a file based on its content, so any change in that number, will change the checksum result. It's useful to find out if a file, during a transaction, was changed or damaged in some way.
https://git.sr.ht/~rabbits/sketches/tree/main/item/checksum/checksum.tal
https://codeberg.org/wimvanderbauwhede/funktal
funktal
Hopefully, eventually, a small compiler implemented in Uxntal for a statically typed functional language running on Uxn.Codeberg.org
http://plastic-idolatry.com/erik/2023/funaday/
the page is still a bit sparse but there's more to come.
GitHub - tbsp/verf: Simple paint toy, written in Tal
Simple paint toy, written in Tal. Contribute to tbsp/verf development by creating an account on GitHub.GitHub
https://git.sr.ht/~rabbits/uxn
https://git.sr.ht/~rabbits/potato
```
cd uxn
./build.sh
cd ../potato
../uxn/bin/uxnasm src/potato.tal potato.rom
../uxn/bin/uxnemu potato.rom
```
i'm on pop os (basically ubuntu)
http://wiki.xxiivv.com/site/potato.html
(probably due to the fact that I'm using the same buffer for storing the frame data and reading the file)
#uxn
https://github.com/GhettoBastler/uxn-player
It still uses Python, but doesn't require FFmpeg anymore.
GitHub - GhettoBastler/uxn-player: (WIP) A prototype video player for the Uxn virtual machine
(WIP) A prototype video player for the Uxn virtual machine - GitHub - GhettoBastler/uxn-player: (WIP) A prototype video player for the Uxn virtual machineGitHub